I want to do an all healer group.



I've got the Feral Druids at 85th, but the DK's are a far superior composition.

It is ok for DK's to be able to break fear and be immune to it with a base ability, but that was overpowered for druids with a last point in the tree talent; plus Stun break/immune, Pushback immunity, Anti-Magic Shell, Army of the Dead vs swarms of bad guys... so many extra tools, especially the option to choose between Hungering Cold + Obliterate to pick off swarms of opponents one at a time or Howling Blast to kill groups with strong AoE.
Druids can sacrifice a GCD for snare immunity, and in 4.1 will be root immune (this time by round-robin their 83 speed boost spell, instead of sacrificing a GCD); DK's just Death Grip the other guys in and snare them as badly as they are snared themselves.

Anyway, Ferals aren't as good of a melee team... way more DPS, but less control, immunities, resistances, survivability, etc.

Already being 85th is a major point in their favor.
They'll still have stealth to a degree.
And HOT madness, combined with round-robin bigger heals... could be fun.



I have a Boomkin/Bear + 4x Shaman group at 80th.

I have a 5x Disc Priest group at 77th (still doing 4 Grizzly Hills quests in 6 minutes each day, for 8% of a level).