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  1. #1

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    "Thats not true. 1 grounding totem would eat all 4. why? They're all cast at the same time, (he's a multiboxer). Lag does wonderful things with grounding totems. Flight times ftw."

    precisely =)
    well the only real problem with locks sofar for my parts are the affliction ones with insta fear!
    one fear can kill a whole squad if you dont have any breaker up :thumbdown:
    Dazhgra - Zenedar (eu) Horde Quad shammies

  2. #2

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    Adding a link to the official wow forums discussion when grounding totem was nerfed to die after absorbing a dot or non-damage spell.

    Here's some quotes:
    Note: it will STILL piss people off by absorbing multiple spells if they land at roughly the same time. IE, casted spell followed by an instant. Fireball > PoM pyro = both absorbed. Mindblast > SWD = both absorbed. etc.
    The only major issue with grounding totems that mages had was where a mage cast a travel time spell (fireball) and then immediately cast fireblast, killing the totem yet still absorbing the fireball.

    From what I read here, that won't change.

    This change now allows you to spam back to back polymorphs on shamans now though.
    --------------------------------------------------------------------------------
    That really is working as intended if you think about it. The elemental forces are pulling the bolt to the totem, while the fire blast is absorbed, destroying the totem. The bolt continues to travel to the now dead totem.

    There are a lot shadier things in the game WAI than that. And that's not even taking the cooldown into effect. Last I checked, some lame spellsteal or purge is the norm for grounding totem while the massive bolt or pyroblast comes in freely.
    .. or they cried because they would send a shadowbolt or something at the shaman followed by an instant cast and they would both be consumed because of unfixable lag and they were too retarded to kill the grounding totem first...
    The key here is that grounding totem does not die until a spell has actually been absorbed. With anything, there is a flight time -- even invisible flight time for dots. When you cast a fireball, the damage doesn't happen to the grounding totem until the fireball actually lands. Any fireballs mid-air and heading towards the grounding totem will now be heading towards an already dead target.

    Ever have your Lightning Overload proc on a barely dead target? Or ever shoot a lightning bolt at something that died just moment after the lightning bolt left your hands? Notice the LO just hurtle into a dead body? Same thing.

    With DoTs, they use the same "flight time" mechanic only that it's as close as possible to "instant" as technology allows. With lag in MMO's, this means the "flight time" is usually a fraction of a second. Because a multiboxer and all of his dots exit his warlocks' hands at the same time, the grounding totem isn't destroyed until the first dot lands. Since all the other dots are already "mid-flight" and heading towards a dead grounding totem, they don't land on any of my characters.

    Make sense?
    TBC/Wrath Multiboxer: Velath / Velani / Velathi / Velatti / Velavi / Velarie [Archimonde (US-PvP)]

  3. #3

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    Quote Originally Posted by Vyndree',index.php?page=Thread&postID=36887#post36 887]Adding a [url='http://forums.worldofwarcraft.com/thread.html?topicId=2366656703&sid=1
    link[/url] to the official wow forums discussion when grounding totem was nerfed to die after absorbing a dot or non-damage spell.

    Here's some quotes:


    Note: it will STILL piss people off by absorbing multiple spells if they land at roughly the same time. IE, casted spell followed by an instant. Fireball > PoM pyro = both absorbed. Mindblast > SWD = both absorbed. etc.

    The only major issue with grounding totems that mages had was where a mage cast a travel time spell (fireball) and then immediately cast fireblast, killing the totem yet still absorbing the fireball.

    From what I read here, that won't change.

    This change now allows you to spam back to back polymorphs on shamans now though.
    --------------------------------------------------------------------------------
    That really is working as intended if you think about it. The elemental forces are pulling the bolt to the totem, while the fire blast is absorbed, destroying the totem. The bolt continues to travel to the now dead totem.

    There are a lot shadier things in the game WAI than that. And that's not even taking the cooldown into effect. Last I checked, some lame spellsteal or purge is the norm for grounding totem while the massive bolt or pyroblast comes in freely.
    .. or they cried because they would send a shadowbolt or something at the shaman followed by an instant cast and they would both be consumed because of unfixable lag and they were too retarded to kill the grounding totem first...
    The key here is that grounding totem does not die until a spell has actually been absorbed. With anything, there is a flight time -- even invisible flight time for dots. When you cast a fireball, the damage doesn't happen to the grounding totem until the fireball actually lands. Any fireballs mid-air and heading towards the grounding totem will now be heading towards an already dead target.

    Ever have your Lightning Overload proc on a barely dead target? Or ever shoot a lightning bolt at something that died just moment after the lightning bolt left your hands? Notice the LO just hurtle into a dead body? Same thing.

    With DoTs, they use the same "flight time" mechanic only that it's as close as possible to "instant" as technology allows. With lag in MMO's, this means the "flight time" is usually a fraction of a second. Because a multiboxer and all of his dots exit his warlocks' hands at the same time, the grounding totem isn't destroyed until the first dot lands. Since all the other dots are already "mid-flight" and heading towards a dead grounding totem, they don't land on any of my characters.

    Make sense?
    Furthermore, SoC actually HAS a flight time. You can see the little black shit of death coming at you roughly at fireball speed.

  4. #4

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    Quote Originally Posted by 'Suvega',index.php?page=Thread&postID=36895#post36 895
    Furthermore, SoC actually HAS a flight time. You can see the little black shit of death coming at you roughly at fireball speed.
    Lrn2 not massive quote.

    True, but the same thing applies to other dots besides SoC so it might as well be said. Dots have an invisible flight time -- but it's so small it's barely noticable.
    TBC/Wrath Multiboxer: Velath / Velani / Velathi / Velatti / Velavi / Velarie [Archimonde (US-PvP)]

  5. #5

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    Well, I do know that a 5 boxer facing a 5 shammy boxer is a pain. I appear your 1 gronding totem takes out all 5 casts on one totem. Sucks if they are POM casts. I have fun with most grps in AV as shadow priest and 4 aff locks. 4 imps make a nice side view damage. its very hard to out heal all 5 doted wiht 16 dots then one trageted for mine flay and 4 life drain. 90 percent of the time my BG leader will not put us in same grp. I have learned to play though that , gimps your healing but you can work though that with locks. one way i have found to get 3-5 in same grp is wait to join av until Que to down to 50secs then all 5 join. works for me

  6. #6

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    Hi Vyndree. I really should check these forums more often :-).

    Every AV since that meeting I've been checking the allied roster for your team. It took a while to realize that it was another multiboxer that I was up against. I have 5 locks, but I may have only gotten 4 into that game. Waiting ~1-2 hours only to find you got a split queue really sucks.

    Your grounding totems scare the crap out of me, but I have a special macro just for you. If all else fails, my carrot on a stick will let me get away quickly!

    See you in BGs. I hope you get a proper group next time, its going to be fun.
    [align=center]The Muddlocks™
    .: Muddwhite | Muddblack | Muddred | Muddgreen | Muddblue :.
    Team Mudd™
    .: Muddmedic| Muddlock| Muddlick| Muddlack| Muddluck:.
    [/align]

  7. #7

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    Quote Originally Posted by 'Mudd',index.php?page=Thread&postID=37041#post3704 1
    Hi Vyndree. I really should check these forums more often :-).

    Every AV since that meeting I've been checking the allied roster for your team. It took a while to realize that it was another multiboxer that I was up against. I have 5 locks, but I may have only gotten 4 into that game. Waiting ~1-2 hours only to find you got a split queue really sucks.

    Your grounding totems scare the crap out of me, but I have a special macro just for you. If all else fails, my carrot on a stick will let me get away quickly!

    See you in BGs. I hope you get a proper group next time, its going to be fun.
    Ya, I heard you mention 5 locks but when I was in AV I only saw 4. You should've seen how pissed I was that it was one of the FEW av's I've gotten with a bg leader who wouldn't give me my own group... In all the AV's I've done I've only run into stubborn people maybe... 3 times?

    Glad you're on the dual boxing forums -- WoW forums annoy the crud out of me. Am I the only one who never gets results out of WoW forum searches?
    TBC/Wrath Multiboxer: Velath / Velani / Velathi / Velatti / Velavi / Velarie [Archimonde (US-PvP)]

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