Ya Direct X, didn't really think about that part I guess I have to read up on it.
Ya knowing if a texture in vram can be accessed by multiple clients would really help on making these kinds of decisions so as not to waste money.
Ya Direct X, didn't really think about that part I guess I have to read up on it.
Ya knowing if a texture in vram can be accessed by multiple clients would really help on making these kinds of decisions so as not to waste money.
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