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    Default My 4x Frost DK / Paladin Setup - Based on DK Manifesto

    Last Update: 27th March, 2012.

    This is my set up, or interpretation of the two DK Manifesto's made by Mosg2.
    Credit for discovery of the team, and a large amount of the "mechanics" belong to Mosg2.

    Any suggestions for improvements are very welcome.

    The PvE Manifesto was first and is a base point; the PvP Manifesto builds off of and refines the PvE version.
    PvE - http://www.dual-boxing.com/showthread.php?t=33087
    PvP - http://www.dual-boxing.com/showthread.php?t=34317
    (Mosg2's video links removed, as they're no longer available.)

    Another take on this - Negative1337's setup: http://www.dual-boxing.com/showthread.php?t=34986


    DEATH KNIGHTS:
    Prime Glyphs: Frost Strike, Howling Blast, Obliterate
    Major Glyphs: Anti-Magic Shell, Hungering Cold and Death Grip.
    Minor Glyphs: Blood Tap, Horn of Winter, Resilient Grip

    DK Talents: http://www.wowhead.com/talent#jbhZGIorfzRdfzb:Mam0cq0Mm

    DK Gems
    - Blue Sockets: Stormy Ocean Sapphire (+50 Spell Penetration) [Note: Only socket three of these]
    - Yellow Sockets: Resplendent Ember Topaz (+20 Strength & 20 Resiliency)
    - Red Sockets: Bold Inferno Ruby (+40 Strength)

    DK Enchants
    - Helm (PvP Arcanum, 1,000 Honor)
    - Shoulders (PvP Inscription, 2,000 Honor)
    - Cloak: Greater Spell Piercing (70 Spell Penetration)
    - Chest: Mighty Resilience (40 Resilience)
    - Bracers: ??? (50 Strength)
    - Gauntlets: Exceptional Strength (35 Str)
    - Belt: Extra Socket (40 Res)
    - Legs: Dragonscale Leg Armor (190 AP & 55 Crit)
    - Boots: ??? (50 Mastery)
    - Main Weapon: Rune of the Fallen Crusader (Chance for 3% Heal and 15% Strength increase)
    - Off-Hand Weapon: Razorice (2% extra Weapon Damage, taken as Frost Damage; increases enemies vulnerability to Frost Damage).

    DK Stat Priority:
    5% Hit > 195+ Spell Penetration > Str > Mastery > Haste > Crit
    Reforges: Everything to Mastery, but stay hit capped for Specials vs level 85's.

    Weapons:
    - Dual-Wielding is higher raw DPS than a big 2-Hander (Battlegrounds); a 2-Hander is larger Obliterate/Necrotic strikes (Arena).
    - They will play in Unholy Presence.
    - Crucible of Carnage (Cataclysm's Ring of Blood Equivalent) offers iLV 333 weaponry.
    - You can also purchase up to iLV 346 weaponry on the Auction House.
    - Conquest Points each week (for three weeks) should be a priority for the iLV 359 weapons.



    Round-Robin's (Round-Robin within Target Group -- which is an Action Target Group with all four DK's in it)
    - Blood Boil (especially good with a spread out macro), for pulling stealth classes out of stealth.
    - Death Grip (also sends Outbreak to the other DK's)
    - Death & Decay (1x Unholy Rune) & Blood Boil (1x Blood Rune), for stealth classes.
    - Hungering Cold (for crowd control)
    - Strangulate (see below)



    Some keys are broadcast to the DK's only.
    Most of these are Repeater Regions too, allowing for clicking.
    For these, on the same keybinding I have a blank macro on the healer (Paladin), which has an icon as similar as possible.
    - Army of the Dead (vs masses of enemies)
    - Dark Simulacrum
    - Death and Decay (x4 for mass AoE)
    - Defensive Cooldowns
    - Path of Frost & Cancel Aura - Path of Frost
    - Raise Dead (ghoul pets)
    - Runic Empowerment (refreshes all runes)
    - Set Focus (for Strangulate)

    Defensive Cooldowns are:
    DK's - Anti-Magic Shell (damage reduction, and prevents the application of any spell with a debuff icon)
    DK's - Icebound Fortitude (stun break and stun immunity)
    DK's - Lichborne + Escape Artist macro (fear, sleep, charm break & immunity, plus racial root break; DK's 2nd trinket)
    DK's - Pillar of Frost (knockback immunity)
    Pal - Bubble (protection vs almost everything)
    Pal - Hand of Protection (50% physical resistance, use after Forbearance fades while bubble is still on cooldown)
    Pal - Lay on Hands (3rd Forberance triggering abiilty)
    Both - DK's Trinket & Paladin uses Human racial.
    I use AMS very frequently and PoF when going for Shammies or battling near edges.
    The others more situationally; I might benefit from separating Pally and DK's trinket keybinds.



    Strangulate
    Based on two mapped keys.
    Setting Focus (DK's A & B, on press 1; DK's C & D, on press 2).
    Strangulate at Focus (DK's A & C, on Press 1; DK's B & D, on press 2).

    Effect -- Two different targets are focused, both are Strangulated on the first press, and both are Strangulated on the second press.
    Video Link: http://www.twitch.tv/ualaa/b/306942141



    I have three "Spam" DPS Sequences for the DK's.

    I have created a mapped key, for each of the DK's moves.
    Because they're mapped keys, they can be individually enabled/disabled via a Keymap Action > Mapped Key State Action.
    (I have a toggle to enable/disable my Death Coil; it is very nice to use when opponents are out of melee range, but is far less damage than Frost Strike).

    Mapped Key: Keybind Name
    Hotkey: None
    Step 1: Action > Keystroke Action > Send Keybind to Warcraft

    Then go with Spam "x" Release:
    - Action > Do Mapped Key Action > Keybind One Name > Target: Group (all of) DK's [The DK Action Target Group]
    - Action > Do Mapped Key Action > Keybind Two Name > Target: Group (all of) DK's
    - Action > Do Mapped Key Action > Keybind Three Name > Target: Group (all of) DK's
    - Etc



    Here are my three spam keys:

    Spam "1" (Press)
    - Slaves assist the Master
    - Do Mapped Key - Mind Freeze - All DK's
    - Do Mapped Key > DK Howling Blast > Target: The DK (Action Target Group).
    - Sends IWT to toons in the Melee Group.

    Spam "1" (Release)
    - Do Mapped Key > DK Howling Blast > Target: The DK (ATG)
    - Do Mapped Key > DK Frost Strike > Target: The DK (ATG)
    - Do Mapped Key > DK Necrotic Strike > Target: The DK (ATG)
    - Do Mapped Key > DK Death Coil > Target: The DK (ATG)
    [Note: Howling Blast is the sole ability called on Key Down; on Key Up, each ability has an equal chance to be called].

    Spam "2" (Press)
    - Slaves assist the Master
    - Do Mapped Key > Mind Freeze > Target: DK (ATG)
    - Do Mapped Key >DK Obliterate > Target: DK (ATG)
    - Sends IWT to toons in the Melee Group.

    Spam "2" (Release)
    - Do Mapped Key > DK Oblierate > Target: DK (ATG)
    - Do Mapped Key > DK Frost Strike > Target: DK (ATG)

    Spam "3" (Press)
    - Slaves assist the Master
    - Do Mapped Key - Mind Freeze - All DK's
    - Sends the keybind for Death Strike to the DK's.
    - Sends IWT to toons in the Melee Group.

    Spam "3" (Release)
    - Sends the keybind for Death Strike to the DK's.
    - Sends the keybind for Frost Strike to the DK's

    Mind Freeze (Mapped Key)
    Four Steps
    Do not advance to next step for 2.6 seconds
    Sends Mind Freeze keybind to one DK on each step.

    As of 4.1, Blood of the North has changed Blood Runes into Death Runes (which count as Blood, Frost or Unholy Runes); as of this change, Blood Strike has been removed from the sequence.
    Meaning either an extra Frost & Unholy rune every 10 seconds or an extra two of one of those.
    IE: +1 Obliterate/Death Strike or +1 Necrotic Strike & +1 Howling Blast or +2 Necrotic Strikes/Howling Blasts every 10 seconds.
    Last edited by Ualaa : 03-27-2012 at 09:23 PM
    EverQuest I: Bard / Enchanter / Druid / Wizard / 2x Magician.
    Diablo III: 4x Crusader & 4x Wizard.

    My Guide to IS Boxer http://www.dual-boxing.com/showthread.php?t=26231 (somewhat dated).
    Streaming in 1080p HD: www.twitch.tv/ualaa
    Twitter: @Ualaa


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