Quote Originally Posted by 'Voigtkampf',index.php?page=Thread&postID=42276#po st42276
There are many ways on how to utilize several accounts in EVE.

Unlike WoW or many other MMO's out there, EVE has fully functional economy system wherein money really does matter. There is a demand for almost anything one can make or get from missions or killing NPC in asteroid belts. Since you lose ships, you need minerals to build new ones, or you need money to buy ships from the industrialists. Gun, missile launchers, countless modules, they all need to be crafted by players. The innovative conquering system of EVE allows vast regions of space to be conquered by players, their corporations and alliances. That so called 0.0 region is basically lawless, without the Concord NPC police and authority, its free for all, you can shoot and kill anyone. Why hold these regions, other than mindless PvP? Well, the most valuable ores in asteroid fields are found in 0.0 space, valuable moon minerals, much bigger rewards on the NPCs in belts, better mission agents who give more money and better rewards for the mission runners.

As for the use of multiple accounts, well, I'd say that PvP is least valuable option, IMHO ofc. EVE PvP is getting more and more about roaming gangs of 10, 20, 30 people - strength in numbers. Of course, you can quite easily go pirating in low sec and find many single targets, but, the possibility of loss of several ships in PvP is not really encouraging.

First place where you can use several accounts well is missioning. Level 4 missions are soloable with characters with proper skills, most of them, that is. EVE is all about time=money equation. With one character, depending on his/her skills, you can make, say, 10 million ISK per hour of missioning. Thats Empire missioning, in "safe space" where the Concord NPC police takes care of people attacking you unprovoked. Not always before they kill you, but thats another story, heh.
What useful here is, say, to run a mission with two or three accounts. There are different setups. For one, you can use the main char to "tank" and the second one to "heal" you, using remote shield or armor repair modules. Or you can use both of them to dish out DPS on the same target. More DPS; faster progress, more money earned. The third account would be used to loot the wrecks (wrecks drop modules which can be used or sold on market) and then salvage the wrecks (salvaging wrecks provides you with components that enable one to make rigs for ships that increase energy grid, shields, weapon damage). The beauty of this all is that the aggro system in EVE is nothing like WoW. You enter a mission and aggro a group, and they will hardly ever let go of you in order to attack your second char or even your third, salvaging char. Only need to take care of new incoming spawns and pick their aggro right there. If they attack the wrong guy, you can - mostly - warp out and leave the aggro to the main.

This means you cut down the missioning time maybe threefold, and by the time you completed mission, you are almost done with salvaging too.

Second, and for me even more valuable option is to mine. Now, one perfectly skilled miner with the best ship available and best modules can mine, in Empire, around some 10m per hour. Thats about the optimum figure. You can ahve some skills that will enhance your mining yield, but those work only if you are grouped in a fleet and all chars in the same system and the char with the, say, mining foreman/mining director skills is the fleet leader. Unlike WoW or some other MMOs where you can easily kill 20 mammoths and stuck their heads in your bag, in EVE the volume of materials have a significant meaning. So, basically, while you mine, your cargo fills up quickly, and you empty it to a space can. Now, you get your alt, and haul the ores to the station. Otherwise, you'd have to haul it with your main, which would mean docking to the station and emptying cargo hold and going back, or, going to station and changing into an industrial hauler and going back to your can. This leaves place open for ore thieves, gah, not so fun. Now, if you have two miners and one hauler, you can earn 20m per hour. And mining is basically the AFK gaming style. You set your lasers on a rock, empty cargo hold every few minutes (click and darg to can) and eventually haul the stuff to station. Minimum effort required.

Now, imagine mining in a relative safe 0.0 system. There, you can mine up to 50-60m per hour!!! Take that times two for two miners, damn, thats some sick money. Mind you, in EVE you can use ingame money to buy game time cards, 3 month gaming card costs 400m ISK. Plus, you can sell those GTCs for real money, and all of it is perfectly legal. I know of a guy who quit his job and is now earning his living playing EVE. And its all perfectly legal.

Now, there are other possibilities of using multiple accounts, like scouting for your main, opening cyno fields so your main can jump with the jump drive equipped ships, and many many other possibilities...
/salute

Thank you that is exactly what I wanted to hear about the synergy of multiple accounts on EVE online.

I was hoping more for the synergy of precision flying and tactical accumen but I guess in most MMOs numbers just matter in the end anyway. (And skill)

Thanks,