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  1. #11

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    Quote Originally Posted by 'Tehtsuo',index.php?page=Thread&postID=35218#post3 5218
    Quote Originally Posted by 'Eteocles',index.php?page=Thread&postID=35181#post 35181
    Yeah I posted about this in the other 2.4 thread....they are out of their fucking minds with this change. This's one change that isn't adaptable because of the timed or time-sensitive shit they force down our throats already, escorts, timed events, etc, all because of those stupid fucking glorified duels for free epics...
    Quote for truth. If I hear one more "This is being changed because of mechanics in arena" I'm going to get violently ill.
    Anyone else remember the days when Blizzard devoted and declared WoW as a primarily PvE game with PvP available content? This was before the PvP gear, and long before arenas. Now it seems that nearly every change made is for the benefit of arena battles and the PvP-only crowd. Nevermind the fact that the world PvP aspect was already PvP favored due to talent spec, now they have their PvP-spec and PvP-epics with mass stamina and resiliance. Don't bother buffing town guards with the release of all this fantastic PvP gear and another 10 levels of experience/gear with TBC - those lowbies are already at too much of an advantage for protection from the gankers as it is.

    Now everyone and their mother runs around in Season 3 PvP gear, while many don't even know what the inside of Kara looks like. The fact that many have afk'd/botted their way to their epic gear pisses me off even more. Try to bot/afk your way through heroics/raids.. much less out-roll/dkp someone for the loot. I have no problem with PvP - the players who love it are going to do it regardless of the "rewards." It should only be about bragging rights - not a requirement for defeating another player in world PvP. The Arena/BG PvP system would have been just as great without PvP gear, especially since everyone would be decked out in various forms of crafted/world drop/raid gear, instead of an Attack of the Season 3 Clones. If I wanted identically-geared PvP fights, I'd go back to Guild Wars.. the uniqueness of player gear and skill is what separated WoW from the rest, and Bliz's decisions over the last couple years have seriously hurt these aspects of the game. When did they make the decision to attempt to become Guild Wars - a game focused on balanced PvP instead of PvE content (which was actually very good as well, but also the original concept of WoW)? When did Blizzard sell out the PvE crowd?

    I'm all for our multiboxing PvP crowd to go kick as much ass as possible - I can't stand the PvP-only crowd who have whined enough on the WoW forums to get everything handed to them without having to work on other aspects of the game at all.
    Ex-WoW 5-boxer.
    Currently playing:
    Akama [Empire of Orlando]
    Zandantilus - 85 Shaman, Teebow - 85 Paladin, Kodex - 85 Rogue.

    Definitely going to 4-box Diablo 3 after testing the beta for how well this would work.

  2. #12
    U JELLY?! Toned's Avatar
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    QQ much? Personal rating nuff said because of the PvE crowd lol.


  3. #13

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    Quote Originally Posted by 'Riault',index.php?page=Thread&postID=35206#post35 206
    Also remember that mana regen is getting a nice buff ...perhaps no need to drink at all



    Riault
    Paladins aren't getting the mana regen buff that other classes are.
    Tamas, Inirra, Jamac, Cereixa, Tetria

    http://www.youtube.com/tetriaeiou

  4. #14

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    Quote Originally Posted by 'Toned',index.php?page=Thread&postID=35233#post352 33
    QQ much? Personal rating nuff said because of the PvE crowd lol.
    *WHOOOOSH*
    Right over your head.

    World PvP used to be a challenge, purely from taking my PvE talent spec against a PvP spec player.

    Tell me how two similarly skilled players in world PvP, where one is wearing raid epics and spec'd PvE has a chance in hell against a Season 3 PvP-spec player now? Exactly. It's lambs to the slaughter, unless I cloak & stealth away. The game dynamic outside of arenas/BGs has been ruined by the freebie +stam/resiliance epics. I personally don't care for BGs and twinks/pre-mades galore, or fighting arena teams of bought/sold rating/players. I prefer to keep my PvP where it originally was - in the world. I couldn't care less about personal rating or number of honorable kills.. only that the enemy who tried to take me out while I'm farming adamantite and motes is dead.

    That said, I hope you take your 5x shaman and dish out some major punishment to the PvP-only crowd. Let them QQ on the forums even more about multiboxers. Give them a headache for a change. Roll over them. That'll make me feel a little better.
    Ex-WoW 5-boxer.
    Currently playing:
    Akama [Empire of Orlando]
    Zandantilus - 85 Shaman, Teebow - 85 Paladin, Kodex - 85 Rogue.

    Definitely going to 4-box Diablo 3 after testing the beta for how well this would work.

  5. #15

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    The way things work right now is that you will get a tick almost every two seconds when you drink water, meaning that you gain a fixed amount of mana approximately every two seconds.

    After the change you will gain little to no mana after first tick(~2 seconds), the second tick(~4 seconds) will give you the normal amount of mana+66% extra and the third tick(~6 seconds) will give you the normal amount of mana+33% extra, and then it levels out after that. This means that you will still gain mana before the ~6 second mark (before the third tick), however it will be less than what you are used to now. At the ~6 second mark you will have gained as much as you would have before the change.

    ^ ^ That isn't my words btw is from a blue.

    Personally I think I can manage to wait 6 seconds without much hardship. There may be a few instances where it might be a pain but can't see it being a huge problem for me.

  6. #16

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    I'm in with everyone that's posted so far. WTF? Why do they continuously trash PvE for the sake of PvP? Why Why Why?

    Some may say, because PvP is so popular. My argument to that is that once you hit 70 and get /some/ purples you either join a raid guild and beat your face against the wall night after night, running dailies till your eyes explode to get all your consumables and repair bills paid for.... or... PvP. TBC has been out for over a year now and let's look at the stats for end game completion. This list is the percentage of guilds (note the individual people move around a bit) that have defeated each of the bosses (not necessairly full clear) in each of the end game instances. Source - wowjustu Note, this is a sampling of only 2.4million players but given that's ~25% of the player base I'd say it's fairly accurate.

    Instance Statistics
    Karazhan 98.70%
    Attumen the Huntsman 95.30%
    Moroes 95.59%
    Maiden of Virtue 94.64%
    Romulo & Julianne 94.22%
    The Big Bad Wolf 94.17%
    The Crone 94.31%
    The Curator 95.93%
    Terestian Illhoof 85.77%
    Shade of Aran 91.21%
    Netherspite 77.84%
    Chess Event 92.43%
    Prince Malchezaar 91.68%
    Nightbane 81.33%

    Zul'Aman 69.50%
    Nalorakk 65.10%
    Akil'Zon 48.91%
    Jan'Alai 27.83%
    Halazzi 33.34%
    Hex Lord Malacrass 23.30%
    Zul'jin 19.71%

    Gruul's Lair 74.92%
    High King Maulgar 74.81%
    Gruul the Dragonkiller 62.29%

    Magtheridon's Lair 34.97% !!!! (Tier 4 chest, HELLO?!)

    Serpentshrine Cavern 47.78%
    Hydross the Unstable 32.79%
    The Lurker Below 40.15%
    Leotheras the Blind 25.60%
    Fathom-Lord Karathress 25.81%
    Morogrim Tidewalker 27.98%
    Lady Vashj 14.59%

    The Eye 45.06%
    Al'ar 22.73%
    Void Reaver 42.72%
    High Astromancer Solarian 25.55%
    Kael'Thas Sunstrider 11.29%

    Hyjal Summit 9.77%
    Rage Winterchill 9.51%
    Anetheron 8.93%
    Kaz'rogal 8.40%
    Azgalor 7.67%
    Archimonde 6.15%

    The Black Temple 8.42%
    High Warlord Naj'entus 8.09%
    Supremus 7.91%
    Gurtogg Bloodboil 5.40%
    Teron Gorefiend 6.66%
    Shade of Akama 7.61%
    Reliquary of Souls 4.71%
    Mother Shahraz 4.41%
    Illidari Council 4.13%
    Illidan Stormrage 3.47%

    I just don't see why they don't take all the energy and effort they're putting into trying to develop 'perfect PvP' and fix THIS problem!?
    ~Elo of BlackHand (Alliance)
    (TBC Team) 1xPally, 4xShaman -> Elothyn(70), Eloshama(70), Eloshamb(70), Eloshamc(70), Eloshamd(70)
    (Wrath Team) 1xPally, 2x Shaman, 1xMage, 1xDruid -> Elothyn(74), Eloshama(74), Eloshamc(73), Elozaen(73), Elothune(73)
    (Alts) 1xPriest, 1xWarlock, 1xWarrior -> Elothin(70), Elozen(70), Elothan(70)

  7. #17

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    [quote='aetherg',index.php?page=Thread&postID=35226 #post35226]Even outside of escorts, in 5-mans, I like starting a non-trivial pull with full mana, in case anything unexpected happens. I'll often sit down to drink for 10 seconds just to top myself off. Having to wait for 20-30 now ends up adding several minutes to a run. Not /wrists-worthy, but still annoying.
    [/quote]

    FYI, they've mentioned in a few posts that the intended change should be no difference in mana gained if you drink for at least ~6 seconds (3 ticks). It seems like the behaviour on the PTR is buggy though which is causing much outrage.

    For example, this is a quote from [url='http://forums.wow-europe.com/thread.html?topicId=2844774758&pageNo=3&sid=1#45']this thread[/url]

    It should be noted that we specifically made sure that there would be little to no change in the amount of mana regenerated by players, who drink between pulls or during gauntlet runs. There should be almost no difference in the amount of mana yielded if you sit to drink for at least 6 seconds, which most players do.

  8. #18
    Member BobGnarly's Avatar
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    I hate to sound this way, but they really are getting a reputation for these knee-jerk fixes because of arena issues. Mage's ice block, rogue's preparation, and now beat up every caster because of arena drinking imbalances primarily affecting one class?

    Why can't they just have different pvp rules for stuff like this, just like they do for long cooldowns? It seems like the perfect solution to me.
    No matter where you go, there you are.

  9. #19

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    Quote Originally Posted by 'elo',index.php?page=Thread&postID=35240#post35240
    I just don't see why they don't take all the energy and effort they're putting into trying to develop 'perfect PvP' and fix THIS problem!?
    They've at least made an attempt by dropping some attunements required for some raids. This will enable these guilds who end up one or two previously-attuned players short to at least continue with the raid for the night, instead of wasting that time to get another player/alt attuned. However, I think a larger factor is a lot of players who prefer PvP see no real benefit to raiding anymore. Before the PvP gear was available, the top PvP players wanted every advantage, so they raided their gear to be the best. The availability of relatively easy and powerful PvP gear means they don't have to raid anymore to compete in arenas/BGs. I'm not for forcing them to raid if they don't want to, but if it's going to be available, keep that PvP gear strictly in the arenas/BGs. Meanwhile, add the PvP stats of +resiliance/penetration/etc to higher-end raid gear to at least give these PvP players something to strive for that's better than their Season-whatever PvP gear. That will at least make PvE spec'd players competitive again in world PvP.
    Ex-WoW 5-boxer.
    Currently playing:
    Akama [Empire of Orlando]
    Zandantilus - 85 Shaman, Teebow - 85 Paladin, Kodex - 85 Rogue.

    Definitely going to 4-box Diablo 3 after testing the beta for how well this would work.

  10. #20

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    Quote Originally Posted by '-silencer-',index.php?page=Thread&postID=35232#post35232
    Quote Originally Posted by 'Tehtsuo',index.php?page=Thread&postID=35218#post3 5218
    Quote Originally Posted by 'Eteocles',index.php?page=Thread&postID=35181#post 35181
    Yeah I posted about this in the other 2.4 thread....they are out of their fucking minds with this change. This's one change that isn't adaptable because of the timed or time-sensitive shit they force down our throats already, escorts, timed events, etc, all because of those stupid fucking glorified duels for free epics...
    Quote for truth. If I hear one more "This is being changed because of mechanics in arena" I'm going to get violently ill.
    Anyone else remember the days when Blizzard devoted and declared WoW as a primarily PvE game with PvP available content? This was before the PvP gear, and long before arenas. Now it seems that nearly every change made is for the benefit of arena battles and the PvP-only crowd. Nevermind the fact that the world PvP aspect was already PvP favored due to talent spec, now they have their PvP-spec and PvP-epics with mass stamina and resiliance. Don't bother buffing town guards with the release of all this fantastic PvP gear and another 10 levels of experience/gear with TBC - those lowbies are already at too much of an advantage for protection from the gankers as it is.

    Now everyone and their mother runs around in Season 3 PvP gear, while many don't even know what the inside of Kara looks like. The fact that many have afk'd/botted their way to their epic gear pisses me off even more. Try to bot/afk your way through heroics/raids.. much less out-roll/dkp someone for the loot. I have no problem with PvP - the players who love it are going to do it regardless of the "rewards." It should only be about bragging rights - not a requirement for defeating another player in world PvP. The Arena/BG PvP system would have been just as great without PvP gear, especially since everyone would be decked out in various forms of crafted/world drop/raid gear, instead of an Attack of the Season 3 Clones. If I wanted identically-geared PvP fights, I'd go back to Guild Wars.. the uniqueness of player gear and skill is what separated WoW from the rest, and Bliz's decisions over the last couple years have seriously hurt these aspects of the game. When did they make the decision to attempt to become Guild Wars - a game focused on balanced PvP instead of PvE content (which was actually very good as well, but also the original concept of WoW)? When did Blizzard sell out the PvE crowd?

    I'm all for our multiboxing PvP crowd to go kick as much ass as possible - I can't stand the PvP-only crowd who have whined enough on the WoW forums to get everything handed to them without having to work on other aspects of the game at all.
    High end PvE gear is still better than the top of the line PvP gear.

    Blizzard is also recognizing a market shift. In general the % of people playing online video games in a competitive manner is many many times larger than the people playing cooperatively. The fact they are putting more time into developing their competitive content reflects that they feel they can attract a larger customer base by catering to the competitive streak in people.

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