Close
Showing results 1 to 3 of 3
  1. #1
    Member
    Join Date
    Sep 2008
    Location
    Calgary, AB and Vancouver, BC
    Posts
    7638
    Blog Entries
    2

    Default Strategy for (SotA) Strand of the Ancients?

    I don't like that on offense the team starts divided, but Path of Frost makes regrouping them fairly easy.

    On offense, I pretty much move towards one of the two gates.
    Whichever one the Demolishers are going for.
    The Pally will tab target, to find a hostile.
    And the DK's will spam the HB/NS/FS/BS dps sequence, as that is AoE and most likely to get the most defenders.
    I have the Pally Cleanse the Demolishers.

    Usually many of the horde who were going for Demo's will stop and engage me.
    If they do, I engage them too, which means my Demo's move out of range.
    I'd like to follow them for support, but without pvping my team doesn't last too long.

    Almost always some of the team has died, but not all of it.
    I try to move to one of the graveyards to help take it.
    I try to not release immediately, as toons who rez but don't immediately do things tend to get reported as innactive.
    While toons who don't release are not reported AFK nearly as often.




    On defense, the team all starts together which is nice.
    I try to run to the docks, whichever side has fewer defenders.
    I can take out one of the two Demo's that spawns shortly after the horde get into it.
    I then focus on the second Demo, ignoring the horde that support it.
    The snaring nature of Howling Blast lets me take it out before it reaches either gate.

    Unfortunately, some of my team have invariably died at this point... as the Pally is not a very mobile healer.
    If I stop and heal, the DK's chase the opposing Demo and move out of range.
    If I move to stay in healing range, well I cannot heal while moving.
    I figure taking out the Demo's is more important than anything else.




    I find rezzing in this BG to be a pain in the ass.
    Stopping to rez the fallen with the Pally... takes a bit of time.
    That's not an issue really in AV, but SotA is a race.

    If I release, then the team is split up, which sucks.
    And the range is such that IWT does not have the team regroup to kill things.
    I'm having them get stuck on things, like the edges of the cliff outside of a gate.

    I could ignore the Demo's and concentrate on opposition players not in vehicles.
    The team can usually take twice their number in AV, without much issue; don't think SotA would be any different.
    Not sure if that is the best approach as far as winning the BG.
    Losing the BG is faster honor on SotA weekend, than winning 1/3rd of AV's (which is what I do as Alliance).




    What is your approach to this BG?
    EverQuest I: Bard / Enchanter / Druid / Wizard / 2x Magician.
    Diablo III: 4x Crusader & 4x Wizard.

    My Guide to IS Boxer http://www.dual-boxing.com/showthread.php?t=26231 (somewhat dated).
    Streaming in 1080p HD: www.twitch.tv/ualaa
    Twitter: @Ualaa


  2. #2

    Default

    Defense is the hardest to pull off, my strategy:

    Destroy at least one of the demos and try to put some damage on the other. Once they get through teleport to the yellow gate and camp there, it's impossible to hold them at the middle ones.

    When attacking I tend to zerg and carry bombs as often as possible.

  3. #3
    Rated Arena Member
    Join Date
    Mar 2008
    Location
    Alaska
    Posts
    107

    Default Best way to play strand

    Q for some other bg lol strand sucks

Posting Rules

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •