Yea... i'm thinking about joining a raiding group with my multi boxers when they are 70 and just want to see how long it might take to get enough dkp for twin blades for my rogue.
Yea... i'm thinking about joining a raiding group with my multi boxers when they are 70 and just want to see how long it might take to get enough dkp for twin blades for my rogue.
it depends for every guild, they all give different amounts for different things. And twin blades will take you A LONG time. I would guess you wouldn't be able to get them by the time WotLK comes out. And most top raiding guilds would not let one person play more than one character on a boss fight like illidan.
Dkp works like this you get a butt ton of it while farming raids that you don't need any more. Then when your guild moves on to new content you get first pick at new loots. Then new members get mad that you get gear before them. Then old members get mad they are still doing raids that they don't need gear from. I raided for 5 months stopped raiding for like 3 months got back into a raid and still had top dkp. Raiding is fun but can get old once you have a hiccup. I remember we were doing one shotting hydross for like 6 weeks straight then we spent a whole night whipping on him.
Also I would say stay away from guilds that have Main Tank priority. I was a tank (mind you not a main tank) and had to horde my dkp to keep up with the other tanks gear wise. Main Tank priority allows the main tanks to pick up alot of free loot. Both of our warrior tanks were pretty geared and then both decided to leave in the same week. That almost killed the whole guild.
/stoprant
[spoiler][/spoiler]Shaone,Shatwo,Shathree,Shafour,Shafive
<Zero Tolerance>
Level: 70
Server: Azgalor
Race: Orc / Blood Elf
that sucks manOriginally Posted by 'Schwarz',index.php?page=Thread&postID=34490#post3 4490
DKP stands for dragon kill points. The name is leftover from the times when dragons were the end game bosses, now it applies to any raid level encounters.
Each guild has it's own way of earning and spending the points but basically you gets points for raid attendance and sometimes donating mats or consumables to the guild. You build up points, something drops you want, you spend the points which usually sends you back to the bottom of the list and you start all over.
Basically DKP came about to make sure the regular raiders get geared up first instead of having someone that has ran a raid 30 times get out rolled by some guy that it's his first time in the instance. It's a system for normalizing loot distribution. You don't want that super rare item that your main tank needs going to some guy that raids once a month because he go a lucky roll.
As far as joining a raiding guild for the purpose of gearing up it probably won't work out the way you are thinking. Generally you won't be boxing in raids unless you have put in the time with the guild(or they are mad desperate). You won't just jump into a quality raiding guild with your leveling gear and no raid experience. Your best bet is to look for a friendly guild that does casual raiding and make some friends.
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glo.......80 Prot Pal.....deathglo....80 DK..................
globee...80 Ele Sham...deafvader..80 DK....Alliance side..
glocee...80 Ele Sham...darfvader...80 DK...LightningHoof..
glodee...80 Ele Sham...sithknight..80 DK.......................
glostyle..80 Res Sham..deathvader.80 DK........................
DKP can be anything to any guild. Research the guild through talking to it's members or through their website.
My guild uses a DKP percentage based system w/ a cap of 1000 points. Basically whoever has the most DKP has dibs on loot but loses 50% of their acquired DKP. It gives new / more casual raiders more of a chance to get something since they don't have to take ages to catch up. Right now all of our setups are set to where one raid instance cleared = 100 DKP. So Kara bosses are worth 10 each (Chess doesn't count, not really a boss fight there :P ), Gruul is worth 60 & HKM is worth 40, you get the idea. If a raider attends a full ZA, Kara, and some 25-man clears in a week they'll be pretty high in DKP from just that.
We raid with an allied guild that does DKP a bit diffrently, they use a bidding and /roll based on the bids. I'm not too sure on the specifics but it works out for them and our guilds have made good progress in 25-mans.
5 Characters, 3 computers - Madoran
wowwiki has a good writeup of dkp
http://www.wowwiki.com/Dkp
[align=right][ http://theoptimen.blogspot.com | Level 70 5 Boxer- [A] Frostmourne US ]
[ 5 Shamans, 1 Druid & 1 Warrior - Mix & Match ]
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I got spoiled, the only guild I tried raiding with had two loot rules. Master loot all bosses, so there's never a mistake or ninja. and If you can use it, you can roll on it. Which at the time and my noobishness, I wouldn't have been able to roll on gorefiend as a hunter, as str isn't a primary stat. After it's farm status if you want something, better to have happy guildmates than a bank of enchant mats, and it was pretty loose. This way any pug that we needed had as good a chance as a regular attendee. Hey, everyone worked to clear it, everyone earned a shot at the loot. They decided if you needed to whine about 30 runs and not getting a drop and then losing it when it did drop, you probably didn't fit with the guild. And, while it was new to me, I really came to like it, and for a while I was MT'ing ZG. Whether I got the upgrade or another war/class, it made next raid a little bit easier.
That style is my personal favorite, but really begins to break down in less tight knit guilds, or guilds that are larger. I pretty much quit raiding all togeather because of the DKP/LOOT/SHINY Drama.Originally Posted by 'Atorifan',index.php?page=Thread&postID=34523#post 34523
I started wow right after it went LIve, was among the first wave of people trying for 60. I ran with some close friends,,, one day a nice epic world drop for that time frame, came up while a hunter friend & I were questing togeather. Without a second thought , my hunter friend opened trade & gave it to me. Great guy who had a solid head about loot & fairness.. he ended up quitting the game over DKP related things in a guild we joined later on.
I quit raiding & now PVP for my gear.
1Priest, 4Mages Qyx, Kwix, Aquix, Cquix, Quixar // 5 Shammies, Quixs, Quixas, Quixbs, Quixcs, Quixds // Quix Inc (Gurubashi PVP)
Guildmembers get DKP for attendence when a raid starts and ends, in some cases even if a guildmember didn't fit in the raid but are online doing something else he gets dkp, when a boss dies everyone in the raid gets DKP, new boss kills can grant a bonus dkp sum, erratic behaviour can lead to minus dkp.
Something like that.
Then when a boss drops something needers are asked to whisper the loot/dkp overseer and the person with the most DKP gets the item.
Myself find a system without DKP where loot is given to the person that needs it the most gets it if they have a 75~% presence on raids, aka are an active raider, the best, and MainTank should also be the GM ideally since then it's not as easy for him to "lamexit", this is the case in my lvl70s guild where GM=MT but It was kinda stupid when a shaman got a new shield in ZA and a few minutes later we wiped cause the new palla tank had too much crap gear, including a shield with around 2k less armor than the one the shaman won roll on (the guild only use dkp in 25mans.)
Excuse my grammar etc.
are red donkey.
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