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  1. #11

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    keyclone is not written specifically for any windows programs. it is written to be generic and work with any application. it's as close to splitting a keyboard cable you can get without hardware.

    keep in mind, technically your web browser displaying thotbot is a 3rd party app that effects your game play... it's all quite grey.

    also keep in mind that keyclone is NOT for unattended macroing. it simply will not do it. (and sitting still with an AFK over your head in WoW would result)

    one more thing to remember... you need a new WoW account for every character you have. its in their best interest for you to multi box.. hell, i'm sure they'd love it if everyone two-box'd at least.

  2. #12

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    zanthor,
    in order for the hotstrings to work, you would create multiple keymaps. it basically translates a key to a string (hotstring).. broadcasts to all clients... which will look the hotstring up in the associated keymap. if the current hotstring is not in the map (healer would not have 'mage.ranged_attack').. then it will be ignored. if it finds the hotstring, it will send the associated key to that window.

    active_machine[ map(key) -> string ] ::>broadcast<:: machine_X[ unmap(string) -> key ]

    for example:

    desc: leader
    map( ctrl-F1 ) hs( mage.1.ranged_attack )
    map( alt-F1 ) hs( mage.2.ranged_attack )
    map( alt-ctrl-z ) hs( healer.heal_leader )

    then you have 2 other maps:

    desc: mage.1
    map( F1 ) hs( mage.1.ranged_attack )

    desc: mage.2
    map( F1 ) hs( mage.2.ranged_attack )

    each mage has F1 tied to their ranged attack (fireball / ice bolt/ etc) key.
    when you hit ctrl-F1, the hotstring "mage.1.ranged_attack" is broadcast... and since only one character (mage 1) has a keymap for that hotstring, only that character will fire. the other will just ignore it

    note the 'alt-ctrl-z' keymap... that would be for your healers.. only they would map that hotstring, and it would target the leader then heal (wow macro potentially tied to F1 for the healer).

    thoughts?

  3. #13

    Default

    Let's say you bind CTRL-Y for mage's fireball on your main window. You would name that to "fireball" or whatever you name it in the keymap editor. Then in the other window where it lists all the WoW's you are running, right click on the WoW window that your mage is playing.

    Start up a keymap for that one, use the whatever hotstring name you designated for fireball, and bind a key for it(can be a different key than the original binding). So when you hit the keybinding for fireball in your main WoW screen, keyclone will send out the name "fireball", not the keybinding you used.

    Let's say I play a druid as my main, and I bind keys for priest heal, mage fireball, warlock shadowbolt etc. When I hit a keybinding for any one of those actions, it'll broadcast that action to everyone, but each class will act on their commands only. So when fireball gets sent out, everyone except the mages will ignore the command. When I call for priest heal, only the priest will act, etc.

    So while this doesn't offer modifier key broadcasting directly, this is a good system to use in the meanwhile.

    I've had long days at work this week, so I haven't had the chance to play with it as much as I wanted to. And I've been tinkering with my 5 man team quite a bit. But I thought I'd put something up to help explain how the new hotstrings work.

    Hope that helped.

  4. #14

    Default

    thanks manny. what do you think? do you like it? any thoughts?

  5. #15

    Default

    Quote Originally Posted by keyclone
    thanks manny. what do you think? do you like it? any thoughts?
    I like it in theory.

    I haven't had the opportunity to play around with it yet, but I'll try to give it a shot soon.

  6. #16

    Default

    I like it a lot. For $10, this is a serious bargain.


    I haven't had much time to play WoW since Wedneday, been working 14-16 hours the last few days. My thoughts so far:


    - The documentation could be a bit better, I had to refer to previous threads to fully understand what you were doing in the alpha version. I could see where new users would be lost without some more explanation.


    - After reading the other thread to understand the hotstring concept, it was a breeze to setup. I literally had my commands set up in 20 minutes for all 5 toons. I 5 boxed with the alpha, all toons up to level 12 so far, and I haven't had a problem yet.


    - I like the "hotstring" idea. It makes total sense, and greatly eases trying to remember which keybind is for what machine/character. Especially useful when leveling up, since I can pull up the menu and clearly see what class abilities are keybound, and which ones would I need to add.


    - I made macros for the other 4 classes (I am experimenting with playing a warrior/pally as the main), and I match up the picture with the ability, so it's just like I'm clicking on that ability in their screen. Except I put them on all my warrior's screen for easy access. Mage fireball looks like the fireball button on a mage's toolbar, etc. In most cases, I leave the actual macro command line blank, I just bind that macro picture to the hotstring associated with it. So when I want my mage to bust out a fireball, I click on the fireball macro(or locally keybind it), and away he shoots. Hell of a lot easier I think. Similar setup for other class abilities.


    - I'm curious to know what you have in mind for the command editor tab section


    - Is there some way to add a rename window title ability? When I have 3-4 WoW windows up, I'd like to rename them, within Keyclone, to the different classes. So instead of seeing 3 WoW's in the list, I would see Mage Priest Warlock.


    - The mouse click idea from the other thread would be nice to consider some day. Not necessary, but would be a nice bonus.



    I can't think of much else, I'm dead tired at the moment. I'm gonna roll new toons on Mag in the next day or 2, and I'll get a chance to fiddle with it some more

  7. #17

    Default

    re: better docs
    after i get passed the alpha, i will be putting up a page to describe it. (also want / need to update/improve the keyclone page... it seriously needs a rewrite)

    re: made macros for other 4 classes
    can you give an example of the hotstrings you used?

    re: command editor
    patience young grasshopper, patience

    re: is there a way to rename a window added to keyclone
    yes.. just left click on the description in keyclone and an edit box will appear. type whatever you want and hit <enter> when done

    re: mouse clicks
    yes... the more i think about it, the more i'd probably also like it. (i added it to the list)

    any more ideas, please keep em coming.

    btw, how do you find the response time? on another thread someone was saying something about software solutions being laggy when the cpu load is high... i have never had a noticeable issue. How about you?

  8. #18

    Default

    How about a partial override mode... a mode that only passes keymapped keys.

    I use 1-0,- and = for each of my main toolbars and am using the keymaps to pass those when I press G1-18 (with the G-Keys setup to be CTRL or ALT key combo's). For most of my hunting I could live without broadcasting anything but those keys...

    It took me a bit to figure out why every time I hammer of justiced something both mages would sheep the bastard too!

  9. #19

    Default

    Any ideas when the ctrl/shift/alt key will be supported? Would love to see mouse buttons and wheel as well.

  10. #20

    Default

    re: partial override
    sounds like something that would help people out. right now you could map each key (1-0,-,=,F1-F12,etc...) to a hotstring for each character (really just make one keymap and reload for each same type character).

    once you do that, and you hit a '1' on your mage... it could map to 'mage.wand_target'... and get sent to all clones. only the clones that have a mapping for 'mage.wand_target' would actually find the map to a key... the others would just ignore it.

    this mechanism should allow you to use your keys (1-0,-,=,F1-F12,etc...) repeatedly for different actions on different clients.

    on your main box, you may want to have finer control so you may have to map mage, warrior and healer commands to various hotstrings... but the alt/ctrl/shift will work perfectly fine on the main box.

    your main's key map might look like:

    G1 'caster.ranged_attack'
    shift-G1 'melee.ranged_attack'
    alt-G1 'healer.heal_leader'

    meanwhile, you make a map for your caster:
    --
    1 'caster.ranged_attack'

    your warrior:
    --
    1 'melee.ranged_attack'

    your priest:
    --
    1 'healer.heal_leader' // which triggers a wow macro to target the leader & cast heal

    notice that the G1 key ONLY sent out 'caster.ranged_attack' ... the other characters will just ignore it UNLESS they have a keymap loaded that will associate a key with that hotstring.

    re: ctrl/shift/alt
    hit a snag last night.. playing with it today. going to eat shortly then get back to it.

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