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  1. #9
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    While in Shadowmeld, you lose all threat... but regain it as soon as you leave.
    And it no longer drops you out of combat; I used to be able to Shadowmeld > Flightform... in the middle of world or Wintergrasp pvp.



    At lower levels, Shadow wasn't terribly good.
    But that's not level 85 play, with all their toys.

    Not sure how well you would heal your party.
    With four of you, each would have a direct Shadow Priest healing (themselves).
    And you would have three extras doing the supplemental group heals, most of the time.
    But in random BG's there's no guarantee they get the same group.

    Shadow could rock, I've not played it enough to say yes or not.

    I know Feral (with five druids) and basically full crafted pvp gear.
    Against players in full honor gear (almost a tier ahead).
    Were essentially one shot, or close enough, from the Feral Charge - Ravage opener.
    And the Mangle, Rake, Mangle, Mangle, Rip was a lot of pressure.
    Uptime is key, and you don't have it now, but will in 4.1
    Fear will suck, the same as it does for any non-shaman group.
    Last edited by Ualaa : 03-20-2011 at 11:18 PM
    EverQuest I: Bard / Enchanter / Druid / Wizard / 2x Magician.
    Diablo III: 4x Crusader & 4x Wizard.

    My Guide to IS Boxer http://www.dual-boxing.com/showthread.php?t=26231 (somewhat dated).
    Streaming in 1080p HD: www.twitch.tv/ualaa
    Twitter: @Ualaa


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