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Thread: WH Skills

  1. #1

    Default WH Skills

    So after a brief chat with Morganti in game, I've tried to come up with a basic skill set to train on all my toons before I even consider a WH venture.

    Here is what I have come up with so far:

    Faction Industrial 4
    Mining Barge 3 (Retriever's)
    Astrogeology 4 (Retriever's)
    Gas Harvesting 4
    Salvaging 4
    Hacking 4
    Astrometrics 4
    Astrometric Rangefinding 4
    Astrometric Pinpointing 4
    Astrometric Aquisition 4

    Will train 3 toons up for stealth bombers, 1 toon as Orca/support (nearly there), 1 toon Dominx/freighter (training skills now) and my remaining 6 toons as Drakes (4 already there, 2 not even started yet).

    All my toons have retrievers trained already so going to get the basics out of the way first and then crack on with the ships. Getting the ship's trained won't take too long, but actually being able to fit/use the ships is going to take a few months.

    Anyone think of anything else I missed/need to include?

  2. #2

    Default

    Quote Originally Posted by Grondir View Post
    So after a brief chat with Morganti in game, I've tried to come up with a basic skill set to train on all my toons before I even consider a WH venture.

    Here is what I have come up with so far:

    Faction Industrial 4
    Mining Barge 3 (Retriever's)
    Astrogeology 4 (Retriever's)
    Gas Harvesting 4
    Salvaging 4
    Hacking 4
    Astrometrics 4
    Astrometric Rangefinding 4
    Astrometric Pinpointing 4
    Astrometric Aquisition 4

    Will train 3 toons up for stealth bombers, 1 toon as Orca/support (nearly there), 1 toon Dominx/freighter (training skills now) and my remaining 6 toons as Drakes (4 already there, 2 not even started yet).

    All my toons have retrievers trained already so going to get the basics out of the way first and then crack on with the ships. Getting the ship's trained won't take too long, but actually being able to fit/use the ships is going to take a few months.

    Anyone think of anything else I missed/need to include?
    Make sure you can stick a cloak on anything going into and out of a wormhole, its much safer to have one for travelling as well so you can recloak if hostiles are near and re-align then decloak warp trick.

    It is definitely slow to do so however in terms of movement, but it has saved me 50+ times over the last 2 years.
    Meeo/Nibilus

  3. #3

    Default

    Blockade Runners (Transport Ship) can fit the Covert Ops Cloak II if you have Cloaking 4.

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