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Thread: The Proposal

  1. #11

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    GMT here, but my play time can be quite erratic due to work. Sometimes i'm on all day, or for a few hours and others I can't get on at all. But if we can organise something and put some times down, I could let you know if I could be online or not.

    Got 15 days for mining barge 5 and then up to Exhumers 3, after that it'll be time to train up the Drakes.

    If we could sort something out I would love a long term 'goal' plan to head towards. I just seem to float about at the moment, training whatever I feel like at the time. A bit of constructive direction would be appreciated

  2. #12

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    Here's a quick skill list for Wormhole living:

    Scanning (Astrometrics, Astrometric Rangefinding, Astrometric Acquisition, Astrometric Pinpointing).
    Cloaking (and, in particular, Covert Ops).
    Combat (PVE or PVP).
    Salvaging (Level 4 or Level 3+rigs required for some sleeper wrecks).
    Mining/Gas Cloud Harvesting.
    Hauling (Faction Industrial level 4 recommended).
    I never saw a wild thing sorry for itself. A bird will fall frozen dead from a bough without ever having felt sorry for itself.

  3. #13
    Member Souca's Avatar
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    Quote Originally Posted by Morganti View Post
    Here's a quick skill list for Wormhole living:

    Scanning (Astrometrics, Astrometric Rangefinding, Astrometric Acquisition, Astrometric Pinpointing).
    Cloaking (and, in particular, Covert Ops).
    Combat (PVE or PVP).
    Salvaging (Level 4 or Level 3+rigs required for some sleeper wrecks).
    Mining/Gas Cloud Harvesting.
    Hauling (Faction Industrial level 4 recommended).
    Are you asking for all characters to have this, or are these roles you are expecting to be filled? I ask because none of my combats have hauling, nor does my covert ops, and honestly I prefer not to train those skills on them. If this list isn't broken up into roles, then maybe that would be a better way to go. Example, we need a POS Minder who has hauler skills and the skills to anchor a deathstar. We would also need people to be probers, even if they are also capable of taking care of the POS. Make sense?

    As for my play time, I can adjust it to whenever people are online.

    - Souca -
    This space for rent.

  4. #14

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    I don't think every toon needs the ability to fly an indy as long as you have access to at least one who does. Definitely not the covert ops guy (my cov ops is also my salvager and he was never in any ship buy cov ops and destroyers back then). It IS nice for every toon to have the basic ability to probe, if only for getting caught in a different WH and trying to find your way back (say you take 4 into the next WH over to rat and your prober gets popped, situations like that). I'll come up with a comprehensive list of the roles we must have and the general roles people would get the most out of bringing this afternoon and post it up.
    I never saw a wild thing sorry for itself. A bird will fall frozen dead from a bough without ever having felt sorry for itself.

  5. #15

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    Ok, so typical roles for Wormhole living are:

    POS/Logistics - getting the POS in, setting up, and fueling. Moving loot out and fuel back in/around. PI setup/logistics.
    PvE - passive drakes are easy to get into, and work well versus the sleepers. Better if you want.
    Miner - retrievers preferably using strip miners. If you dont mind potentially losing them bring hulks.
    Gas miner - as above, but for gas (different skills/ships).
    Scanner - usually covert ops with cloak and probes. Also a role assigned to someone at all times (especially during fleets)
    Salvager - sleeper wrecks require level 4 salvaging+. destroyers > noctis in WH's because of price.
    PI - Falls under logistics, but requires its own skills. Make POS fuel, T3 components, etc.
    PVP - Move, communicate, and shoot. Listen to the FC. Pick your ship, but the drake/blackbird/tackler or stealth bomber squad .can work well. If you think you cant do pvp then make a tackler and you'll be able to contribute no matter what.
    Manufacturing - guess what this does.

    Never been to Wormhole space? Read this:

    http://wiki.eveuniversity.org/Wormholes_101
    I never saw a wild thing sorry for itself. A bird will fall frozen dead from a bough without ever having felt sorry for itself.

  6. #16

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    1 thing that i have learned from being in a wormhole, is that every member is the standard roles. ie: Scount/Guard/Logistics(resupply/Farming etc. Lots of time people are solo in a wormhole, and will usually get killed.

    Understanding proper Wormhole control and maintenance is a big thing. understanding the basics in what a pirate/recon scout coming into your hole is going to do, is also a good thing to learn. i was fortunately to have great teachers when i was with AHARM (Aperture Harmonics), which was the first large scale WH corp, and they still dominate the WH Field.

    Once you have the concepts down living in a wormhole is fun but repetitive.

    - Just keep in mind the size of each exit hole.
    - never load an exit hole grid if you know its a hole, but has not been opened up.
    - always use: http://www.staticmapper.com/ and dotlan to plot courses and check recon
    - also learn how to tell how the hole was opened (ie: was it opened from the inside or outside)
    - also keep track of the approximate time on a exit/entrance hole til it closes.
    - also keep track of the approximate weight limit that is left on the exit/entrance hole. (this is also part of wh maintenance)
    - close all holes that are not good for your WH, but dont get yourself locked out. (this is the main part of wh maintenance)
    - always keep a prober alt in the hole at all times... You would be surprised how many people make this mistake... It happens often and its a long processes trying to get your stuff out or back in as CCP will not help.

    List could go on but those are some basics.
    Last edited by Meeo : 03-17-2011 at 08:36 PM
    Meeo/Nibilus

  7. #17

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    Wow, Meeo, what have you not done? AHARM is a legend in wormhole corps.

    Great advice all around. Souca asked this question earlier if every toon needed to be able to do every role and I would say yes, but being multiboxers (most of the 4+ variety) gives us the advantage of being able to spread out the roles a little more between our toons (like hauling and cov ops for instance). I think once people get in and try it they'll get the gist of what needs to be done with their toons.
    I never saw a wild thing sorry for itself. A bird will fall frozen dead from a bough without ever having felt sorry for itself.

  8. #18
    Member Ughmahedhurtz's Avatar
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    So, work issues aren't behaving. I'll keep an eye on things here and holler if that changes.
    Now playing: WoW (Garona)

  9. #19

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    Quote Originally Posted by Morganti View Post
    Wow, Meeo, what have you not done? AHARM is a legend in wormhole corps.

    Great advice all around. Souca asked this question earlier if every toon needed to be able to do every role and I would say yes, but being multiboxers (most of the 4+ variety) gives us the advantage of being able to spread out the roles a little more between our toons (like hauling and cov ops for instance). I think once people get in and try it they'll get the gist of what needs to be done with their toons.

    I've been around the block, i've been in the game since it started with 1 toon, but didnt really get into it til these past 2 years, when i got my other toons.
    Meeo/Nibilus

  10. #20

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    I'm out searching for an empty c3 tonight. Btw, I'm U.S. central time (-6 GMT) and alone in the dual-boxing.com channel if anyone wants to chat.
    I never saw a wild thing sorry for itself. A bird will fall frozen dead from a bough without ever having felt sorry for itself.

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