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  1. #21

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    Quote Originally Posted by 'Aloratnm',index.php?page=Thread&postID=35492#post 35492
    I usually keybind "Flip Camera" to a key near my movement strokes. You can then right click and auto-snap your character into place. Not sure how to get that done for all of them unless you move forward.
    I think you actually have to bind a separate camera view to do this. The flip camera command in the keybindings menu reverses your camera so that you are staring at your face rather than your butt when you turn. It does work if you bind one of your 4 custom views though. (4 because view 1 of 5 is hard-wired to 1st person view.)
    All my codes r belong to you: wow5box

  2. #22

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    Quote Originally Posted by 'Evilseed',index.php?page=Thread&postID=34151#post 34151
    The thing is, that doesn't turn ur guy around, just your perspective. So instead of looking forward and running forward, you are now looking backwards and running forward. Basically makes it impossible to see in front of you with that command.

    Lets try and figure this out together, I'm sure a ton of multiboxers could use a way to auto turn their guys around!
    Not this one. There is no way within the boundaries of World of Warcraft to do this. You will need to use some other method such as a third party program to do it. And why is that? Because Blizzard purposely made it this way. It was unfair to the rogues and classes that rely on being in back of the target they are fighting for PvP. Think about it, if you could just turn around really fast, it defeats the purpose of a rogue fighting in back of you. They made it so that you have to turn around to fight them. Plus, have you noticed that rogues can move really fast from side to side? It's pretty much the same reason. If a rogue has you in close combat, that's their class advantage. Each class has advantages and disadvantages in the game.

    To those that posted some good idea, that's great, but that's all they were, ideas. They didn't actually work in the game. Sure, the camera can be reversed, but the character cannot be. He must be turned.

  3. #23

    Default Turning on a Dime

    I have my movement keys: a, s, d, w, q, e, all set to no-pass so that while typing, my alts don't wander off BUT....

    I have my arrows set to pass. So if I get to a monster and my alts are facing the wrong way... I spin them around using the left or right arrow key. If necessary, afterwards reverse spin my main using the a or d key.

    It's super fast, hardly any settup time, and straight forward.
    Hunter/D. Priest 60.........70.........80
    ProtPally + Holy 60.........70.........80
    Boomkin + Shamen 60.........70.........80

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