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  1. #11

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    The thing is, that doesn't turn ur guy around, just your perspective. So instead of looking forward and running forward, you are now looking backwards and running forward. Basically makes it impossible to see in front of you with that command.

    Lets try and figure this out together, I'm sure a ton of multiboxers could use a way to auto turn their guys around!

  2. #12

    Default

    why not simply bind a key for all the alts to the movement action "turn left" or "turn right"? its not a complete fix to the issue, i.e. you would have to hold the key till they were sufficiently rotated, but iirc there is no command to just reverse your facing direction anymore. At worst you'd have to hold a key down for 1.25 full seconds to acheive the same effect.
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  3. #13

    Default Toeing the Line

    I'm going to toe the line on this one with a theoretical approach. Use a software based mouse driver that lets you control the mouse with your keyboard. It isn't as simple as one key press and turn around 180 deg, but may be able to accomplish what you want to do.

    However, if the functionality to quickly and accurately turn 180 deg with a single key press (or event) was removed from Warcraft and instead relegated to very quick, spastic, mouse movements - perhaps we shouldn't be admitting to trying to duplicate the removed functionality.

  4. #14

    Default

    Well, this requires a bit of setup and isn't perfect but seems to get the job done. Usefulness will depend on what you're wanting it for I guess.

    For each toon:
    1. Assuming you don't want to use your mouse for this, bind a key to "Move and Steer", let's say 'X'.
    2. Use your mouse to position the camera so that it is facing the toon, and /run SaveView(2)
    3. Make a macro that does /run SetView(2);SetView(2)
    Then, to do a 180 turn, hit the macro, and tap X.

    [s]Note that when calling SetView() the game will try to make a fluid transition from whereever your camera is placed to the saved position, so this isn't really instant.[/s] Thanks to Slivermaster for solving this: calling SetView() twice in a row causes the camera to snap into position.

    The 2 there can be any number from 2-5, (1 is reserved for 1st person view, you can't change it).

    You can /run ResetView(#) to restore the default camera position for an index if you ever want to.

  5. #15

    Default

    To make the camera snap to the saved position, call SetView() twice:

    /script SetView(2);SetView(2);

  6. #16

    Default

    Quote Originally Posted by 'Mith',index.php?page=Thread&postID=34155#post3415 5
    At worst you'd have to hold a key down for 1.25 full seconds to acheive the same effect.
    If you have a rogue inside your group 1.25 seconds is a life time and by the time you've done it he is the other side again.

    Seems like the camera view trick is a possibility

  7. #17

    Default

    bind something like f to turn and have all your chars do it at the same time, set it up in your key binding in right turn. And keybind it on every char.
    if you have normal d todo it, it will break follow all the time when you use it
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  8. #18

    Default

    Look at the Key Bindings. There's one for flip camera view that you can assign to a hotkey.
    Sanctume [Paladin] + [Team Shaman] Sanctumea + Sanctumei + Sanctumeo

  9. #19

    Default

    AutoHotkey has some mouse function that you might be able to use to accomplish this. There's info in the help on how to use it, think I may have seen something on this board too. Prolly have trouble doing an exact 180° but close enough I'd think.
    ~Elo of BlackHand (Alliance)
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  10. #20

    Default

    I usually keybind "Flip Camera" to a key near my movement strokes. You can then right click and auto-snap your character into place. Not sure how to get that done for all of them unless you move forward.

    Is this move needed often enough to warrant a script that might need you to do that? I can see in PVP how you'd want that ability.
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