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  1. #11

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    While this sounds true in parts, there are a few changes that are completely impossible.

    Nurturing Instinct: Increases your healing spells by up to 50/100% of your Agility, and increases healing done to you by 25/50% of your Attack Power.
    That would increase an average feral Druid tank's received healing by 1000 per spell at least. Not very realistic.

  2. #12
    Super Moderator Stealthy's Avatar
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    Default RE: Shaman buff of the year award :O

    Quote Originally Posted by 'Monkofdoom',index.php?page=Thread&postID=33795#po st33795

    Tremor totem and poison cleanse totem reduced from 5s pulses to 3s pulses
    Patch Notes = FAKE

    Tremor totem already pulses EVERY 4 SECONDS.



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    Stealthy
    The Zerg (Magtheridon - US)

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  3. #13

    Default RE: RE: Shaman buff of the year award :O

    Yeah it was reduced to 4s from 5s in 2.3, right ?

  4. #14

    Default

    Quote Originally Posted by 'Diamndzngunz',index.php?page=Thread&postID=33819# post33819

    Shaman
    • Lightning Bolt: Spell coefficient reduced by $
    • Lightning Overload can no longer proc on instant cast spells. (aka NS+CL won't proc it)
    • Lightning Overload can no longer critically hit.
    • Tremor Totem and Poison Cleansing Totem now pulse every 3 seconds, down from 5.
    • Earth Shield mana cost reduced by 50%
    • Earth Shield now has 6 charges, down from 10.
    • Healing Grace: Now also reduces the chance your spells will be dispelled by 10/20/30%
    Totem change good, but means a rank1 moonfire will still kill it, pets will kill it in 1 hit, priests/locks can wand/staff it.
    Earthshield changes fucking shit, leave it dont reduce the cost and charges in half, its stupid.
    Healing Grave turned from a PVE only talent to a PVP/PVE talent, there goes 3 extra points for pvp healers.
    LO not being able to crit is really going to hurt PVE shamans.
    Shamans once again being hurt the most.

    Theres changes have the official blue changes mixed in right?
    Why is there nothing about the hyped Fear Ward buff.
    [align=right][ http://theoptimen.blogspot.com | Level 70 5 Boxer- [A] Frostmourne US ]
    [ 5 Shamans, 1 Druid & 1 Warrior - Mix & Match ]
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  5. #15

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    fake as hell.

    i can confirm that the legendary bow is sick though. 50% increase in ranged crit chance. =) also you can use it to summon some new arrows. it's called netherstrand bow or something like that. nether.. nilly.. sammy... SAMSONITE.
    The idea is to remain in a constant state of departure while always arriving. It saves on introductions and goodbyes.

  6. #16

    Default

    Quote Originally Posted by 'xum',index.php?page=Thread&postID=33926#post33926
    i can confirm that the legendary bow is sick though. 50% increase in ranged crit chance. =) also you can use it to summon some new arrows. it's called netherstrand bow or something like that. nether.. nilly.. sammy... SAMSONITE.
    lols that's the TK bow

  7. #17

    Default

    Quote Originally Posted by 'Monkofdoom',index.php?page=Thread&postID=33928#po st33928

    Quote Originally Posted by 'xum',index.php?page=Thread&postID=33926#post33926
    i can confirm that the legendary bow is sick though. 50% increase in ranged crit chance. =) also you can use it to summon some new arrows. it's called netherstrand bow or something like that. nether.. nilly.. sammy... SAMSONITE.
    lols that's the TK bow
    oh. heh. i hate hunters so meh :P
    The idea is to remain in a constant state of departure while always arriving. It saves on introductions and goodbyes.

  8. #18

    Default

    Quote Originally Posted by 'Diamndzngunz',index.php?page=Thread&postID=33819# post33819
    Druid

    Cyclone range reduced to 20 yards, down from 30.
    Lifebloom healing coefficient reduced by $
    Natural Perfection now reduces damage by 2/3/4% down from 1/3/5%
    Tree of Life: You may now cast any Restoration spell in this form.
    Improved Tranquility: Now also reduces the mana cost of Tranquility by 10/20%.
    Moonkin Form no longer gains 150% attack power or mana returned from melee hits, but now refunds 2% of your total mana every time you critically hit with a spell.
    Force of Nature: Treants now have a 15% chance to proc Entangling Roots on the target.
    Nurturing Instinct: Increases your healing spells by up to 50/100% of your Agility, and increases healing done to you by 25/50% of your Attack Power.
    Tree of life/any resto spell: NOT GOING TO HAPPEN. I can guaran-fucking-tee you that.
    Imp Tranq - Possible, just another useless heal spell
    Moonkin Regen change = Oomkin = thing of the past >D I crit like fuck so I'd never go oom
    Treant Roots - I still say bs
    Nurturing Instict - Noone takes this anyways lol
    Not Currently Boxing
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    Fursphere> FUCK. - Drayth> lol... * Fursphere gets on the failboat

  9. #19

    Default

    I would take those notes with a big grain of salt. For one, they're as "unofficial" as it gets. Two, they could simply be changes that were discussed and looked at via internal testing, and many of those won't even get to the PTR, much less go live.

    It wouldn't even surprise me if Blizzard is allowing fake info to be "leaked unofficially" just to keep info sites on their toes and as a reminder that if it isn't direct from Blizzard there is no reason to trust it. It seems as if fake patch notes are all the rage lately.
    "Multibox : !! LOZERS !!" My multiboxing blog

  10. #20

    Default

    Indeed

    Upon the expansion of the notes and the details posted along with them changing I'm not very convinced myself any more - Although I expect a few things "might be true" I don't hold much faith in the whole list.

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