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  1. #1

    Default [RIFT] - 5 Box Mixed Set Up

    Building a set up that is capable of doing Expert Dungeons. Up to lvl 33 so far and getting a good feel of how each toon will play end game. I wanted to use one of each Archetype because of the option to explore synergies to come up with the optimum set up and because of the versatility and options it gives you. My experiences so far are that it was a good call :




    i) Tank wise nothing can consistently taunt like a Warrior. Nothing can generate AE aggro like a Reaver. Paladin is actually close and is a better tank, but takes massive amounts of micro management. Clerics and Rogues have good solid tanks (world first Greenscale kill have used a Riftstalker tank for magic mitigation) but aggro and taunt are significant problems for a non Warrior tank in a boxed group.

    ii) After a tank my number one shout would be for a Mage to be a Chloro. Mages are pretty much fail outside of Chloro and Archon at the moment. Pyro/Lock can put out nearly as much damage as any build with Riftblades Frozen Armour debuff, but it can't sustain it due to mana issues and it takes micro management.

    iii) Bards rock. Everyone wants one, possibly two.

    iv) That's three of the four archetypes. I wasn't sure about a Cleric. But nothing burst heals like a Sentinel or end game heals like a Purifier. And they offer significant survivability and versatility.

    The Queen Vallnara fight in Foul. Cascade is a prime example. She will frequently cast a DoT on what appears to be the second person on the aggro list which does a massive DoT. It's going to kill the toon that gets hit with it unless they either have massive burst healing or it can be cured. Sentinel gets an AE Poison/Disease/Curse cure for the whole group that doesn't need to be targetted so a quick press of one hot key cures everyone in the party. (Sneaky hint multiple times she hasn't cast this DoT, which spawns adds, and it seems that every time I've had only my tank in front of her, turned around like a good tank should and the other toons behind her. So it appears she will only cast it on the second person on her hate list and only if someone other than the person on top of the hate list is in front of her).



    So Ive gone with a Reaver/Paladin (Warrior), two Chloros (Mage), a Bard (Rogue) and a Cleric (Sentinel). The Cleric was there for healing and you don't need a massive amount of points into Sentinel to make an effective burst healer and the AE cure comes in for 21 points in the tree, so I've actually changed the Cleric to a Sentinel/Cabalist. Zero synergy, but it gives me both one of the most damaging AE builds in the game to help with trash clearing in dungeons and a burst healer/curer. Four of the toons have rez if ever needed.


    A nice side effect of the builds that I've found optimum is that all toons do great AE damage - trash dies so much quicker once you put together an AE strategy. In a group of elite mobs I'll target the first, go through a series of five hotkeys, move to the second, go through the same 5 hot keys, move to the third and burn it down. By the time the third is dead so are the other two ! In a group of one elite and a half dozen trash I'll just keep target on the elite and by the time it's dead so are all the trash. Foul Cascade runs are taking just under 40 minutes.


    Here's a damage/heal parse of my last run through Foul Cascade. I was over level for it so I didn't need any burst healing, hence the zero healing rating from the Cleric (though to be honest I was hardly using any at lvl 30). Both Chloros use Archon secondary. They have been Dominator as third spec but I don't use Transmorg. That may change in expert dungeons.


    Flight is the Tank (Reaver/Paladin/Warlord)

    Decadence is the Cleric (Sentinel / Cabalist)

    Tree is the 'main healer' - a Chloro with Synthesis on the main tank

    Fire is the secondary Chloro, with Synthesis on the main Chloro

    Aria is the Bard


    Note that the 'DPS' entry isn't accurate as it's recording when it shouldn't be but it does show relative values between the toons. Th 'Damage' column on the far right is damage taken.






    As might be expected from a main tank that damages by AoE DoTs, Flight is putting out the highest damage. Note his self healing from his damage - 135k is not too shabby (and 65k overheal). The Cleric is not too far behind. I've only just switched him over to Cabalist so that damage is not yet optimized. The two Chloros are fairly close in terms of damage output, Tree having slightly higher stats and gear so pulling out a little. Aria is my Bard.

    Couple of screenshots to give an idea of how my hot keys are looking etc. Main hot key 1 and 2 are just follow and assist main. 3 is a macro of basic Reaver rotation, 5 is Cyclone Strike an AE finisher. 6 and 7 are AE DoTs that can't go into the macro. The top bar is buffs to the right and taunts etc to the left.





    Last edited by Flight : 03-12-2011 at 02:22 PM

  2. #2

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    Sounds awesome. I havent seen ANY dungeons yet, let alone "expert" ones, and im only level 15ish so I have no idea what will be required.

    I decided to do same as you though and pick 1 of each archetype so I could try out different stuff when i hit 50.

    I went with (for leveling at least) the classes that seemed fun to me.

    Right now I am planning:

    1 - Champion / beastmaster / reaver
    2 - Ranger / Bard
    3 - Druid / justicar / shaman
    4 - Necro / chloro
    5 - Archon / chloro

    My two biggest (obvious) issues are probably going to be:

    -my warrior isnt very tanky and
    -i dont really have a "main" healer.

    We'll see how it goes =P
    Currently running 10 miners in Eve Online.

  3. #3
    Member Alge's Avatar
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    Great information for when I get around to boxing this game. Thanks for sharing.

    Alge

  4. #4

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    I am using:

    3x Rogue: Bard/Ranger/Sab
    1x Warrior: Warlord/Pally/BM for tanking, Reaver/RB/BM for questing (I'm toying with the idea of going Reaver, Pally, WL for the best of the best, but haven't figured out a spec yet at my level -- thinking of this around lvl 32: http://rift.zam.com/en/stc.html?t=0c...xzhz.x0R.xq00z)
    1x Cleric: Sentinal/Justicar/Druid

    It works incredibly well. I can either sit back and DPS everything, or go into tank and spank mode. Strangely enough, since the bards got high enough for the heal finisher, my cleric is DPS mode, so I need to figure out a solid ranged DPS spec for her.

    I also made a click bar (ISBoxer) that allows me to command each toon into a specific role, which excludes certain things -- e.g. I can tell the rogues (individually or as a group) to be bard-only (cadence, motifs and the heal finisher), ranged dps or sab-only. With that piece in place, nothing in the game so far gives me any trouble.

    I haven't done the instanced PVP -- mainly because my healing and ccing relies on the ability to mark targets -- if I'm in 2 different groups, all that will be borked hardcore.
    Last edited by Berserker : 03-13-2011 at 06:05 PM

  5. #5

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    I'm going to be unable to play much over the next few weeks to a month, but cant wait to get back and try some new things out. I already miss not having a rezing class. The soul walk thing comes in handy for anyone, but i have had times where the same toon dies back to back, its just a pain to get someone back to the group.

    I had been running full bards but once i hit about 33, my pets became less useful, they would die a lot on rift bosses and such. So i tried out a ranger/bard hybrid. For questing,rift slaying, I love them, even more then the MM build i tried, The greater version of the pets is awesome. Ranged have a spammable AoE that reminds me of how volley used to work in WoW. I will run into a camp of mobs, send my pets to gather them all up, and then do the rain of fire and everything dies in seconds! the greater razor beasts have great ae agro as well. Its a fun build, but I don't think it will work in instances.

    I have desided that I do not like full rogs for instancing, no matter how you spec them. I think going to a mixed group will be better in the long run, at least for running instances.. Having a paly and a cleric for rezes will be nice as well. I might boost a tank and cleric once my rogs get to 50.

    For questing/Rift hunting/WFs? I love my rogs. I like having them all speced the same, it makes micro managing them simple, and they own in WFs. My mixed team will be built for instance farming. Ill keep an eye on this thread for ideas. My rogs are 36 now, but I will be gone a lot, So i wont hit 50 until next month I'm sure.
    Currently 5 Boxing 5 Protection Paladins on Whisperwind Alliance
    The Power of Five!!! ( short video )

  6. #6

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    I'm currently trying out a bunch of group configs for instancing and finding myself getting frustrated with mages. I tried a reaver/pal/war, 2x cloro, mm/bard/ranger and sentinel group at 19-20 in IT and could not bring down the 3 kings (cleric) because of lack of dps and eventually lack of mana.

    I then rollout my old 5x bard team at 17 and rampage through IT without any issues.

    Am I doing something wrong or are mages and general gimped right now? Even questing I'm having issues with mana where there constantly running out and slowing me down.

    I was thinking of dropping mages completely for now and go war, cleric, 3x bard for instancing.

    Good idea or suck it up with the mages?
    -=Army of One=-
    TOR - Guardian, Sentiel, Shadow & Sage

  7. #7

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    I just tried my first instance last night... my team has a lot of reactive / dps healing going on but no straight up healing... could not bring down the first boss.

    Might be respeccing my cleric tonight lol.
    Currently running 10 miners in Eve Online.

  8. #8

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    Quote Originally Posted by methodical13 View Post
    I'm currently trying out a bunch of group configs for instancing and finding myself getting frustrated with mages. I tried a reaver/pal/war, 2x cloro, mm/bard/ranger and sentinel group at 19-20 in IT and could not bring down the 3 kings (cleric) because of lack of dps and eventually lack of mana.

    I then rollout my old 5x bard team at 17 and rampage through IT without any issues.

    Am I doing something wrong or are mages and general gimped right now? Even questing I'm having issues with mana where there constantly running out and slowing me down.

    I was thinking of dropping mages completely for now and go war, cleric, 3x bard for instancing.

    Good idea or suck it up with the mages?
    If your cleric is a healer, your rogs should be mostly MM with 8 in bard for cadence. If healing is not an issue then the MMs can do tons of dps. Also after mid 30s, I think Ranger specs offer a little more then MM. DPS is great, not as good as MM but the upgraded pets can be used for CC/OTing and you can still go 8 points in bard for cadence for when the extra healing is needed. Also Ranger AE is awesome, the best of the rog ranged speced, and there is a ton of AE needed in instances. ( MM fan of knives is easy and good, but less dps then rain of arrows from ranger )
    Currently 5 Boxing 5 Protection Paladins on Whisperwind Alliance
    The Power of Five!!! ( short video )

  9. #9

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    Quote Originally Posted by methodical13 View Post
    I'm currently trying out a bunch of group configs for instancing and finding myself getting frustrated with mages. I tried a reaver/pal/war, 2x cloro, mm/bard/ranger and sentinel group at 19-20 in IT and could not bring down the 3 kings (cleric) because of lack of dps and eventually lack of mana.

    I then rollout my old 5x bard team at 17 and rampage through IT without any issues.

    Am I doing something wrong or are mages and general gimped right now? Even questing I'm having issues with mana where there constantly running out and slowing me down.

    I was thinking of dropping mages completely for now and go war, cleric, 3x bard for instancing.

    Good idea or suck it up with the mages?

    lvl 20-30 sees a massive boost in a mixed parties capability.

    I found myself drinking regularly until mid 20s on my Chloros. Living Shell helps a lot at 21. By level 30 and 5 points in Exhiliration in Archon (2.5% mana returned each crit) I hardly ever take a drink and going low on mana is uncommon.
    Having said all that, of the party in my OP I'd possibly drop the second Chloro for another Bard. No way I'd go without at least a single Chloro, though.

  10. #10

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    Quote Originally Posted by methodical13 View Post
    I'm currently trying out a bunch of group configs for instancing and finding myself getting frustrated with mages. I tried a reaver/pal/war, 2x cloro, mm/bard/ranger and sentinel group at 19-20 in IT and could not bring down the 3 kings (cleric) because of lack of dps and eventually lack of mana.

    I then rollout my old 5x bard team at 17 and rampage through IT without any issues.

    Am I doing something wrong or are mages and general gimped right now? Even questing I'm having issues with mana where there constantly running out and slowing me down.

    I was thinking of dropping mages completely for now and go war, cleric, 3x bard for instancing.

    Good idea or suck it up with the mages?
    If you interupt, cc, or silence the cleric in the middle of his big heal, he dies. I kill him with virtually no dps -- a warlord/pally and 3 bards spamming cadence. Most fights, I keep the cleric in dps mode.

    My wife and I did the 3 kings last night at lvl 15-16. I played a wl/pally and 3 bards, she played a champ/reaver (2H spec).

    Just wait for the cleric to stop fighting and then slowly draw his hammer back. As he's doing that, use sergeant's order, fear, squirrel or silence on him. You can immediately go back to kicking his face in -- the cc isn't what's important its interrupting the heal.

    Also, when fighting all three, sic your pets on the caster, tank on the cleric, and then get the warrior to attack pets or your warrior as you kill the cleric, the pets kill the caster (or nearly) and then take out the warrior.

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