PVP/WARFRONTS
* Warfronts: Deserters will not be tolerated! If you leave a Warfront before the match has finished you will not be allowed into additional Warfronts for 15 minutes.
* Whitefall Steppes: If you manage to get the other team's Sourcestone into your own starting area, it will return to its spawn point.
* Black Garden: Applied more physics to prevent double-jumping up walls. Darn gravity!
* Port Scion: Increased the power of bosses and mini-bosses in this Warfront. There are also more benefits for defending objects in this map! Ascended Defender buff increases Favor gain by 5% when near certain important objectives or NPCs.
* Rewards from Warfront quests no longer have a required level to use.
* Embrace the End: Quest now rewards The Moribund notoriety, instead of Eldritch Seekers.
* Quests that require winning 5 matches of a given Warfront no longer give multiple updates for each member of the raid who is on the quest.
* Guards will pay more attention to stopping PvP attacks.


CRAFTING
* Increased the range of skillups given from refining a tier of hide, ore, and wood. These recipes should award a few more points and stay green longer.
* Expert Dungeons now drop recipes for Apothecary and Runecrafting.
* Parchment and Vellum recipes are once again available from any Artificer Trainer.
* Planar faction merchants now have new Runecrafting recipes. These include Planar resistance runes and, in some cases, unique-flagged Planar runes.
* Crafting Quest: Pure Distillate: Defiants can now complete the second step. Craft on, McCrafty!
* Recipes purchased from Planar faction merchants can no longer be resold for silver.
* The Runecrafting Artisan Store now offers some new Master level recipes. Pure stat runes for weapons and three unique Planar runes have recipes for sale.
* Fixed a number of Artisan Store end-game runes that were applying incorrect enhancements.
* The Apothecary recipes offered by the Arcane Hand, Dragonslayer Covenant, Order of Mathos, and Icewatch have been changed. Heroic Manasurge Vial, Heroic Fortified Vial, and Heroic Enduring Vials have been removed. New recipes for Heroic Warding Potion, Heroic Philter of Power, Sheepish Concoction, and Exalted Bottle of Tricks have been added in their place.
* Removed faction requirement to purchase Runecrafting and Apothecary Artisan recipe scrolls.
* Fixed an issue where the Light Seafoam Dye recipe scroll required 90 skill to use instead of 110, which was the recipe's actual requirement to craft.
* The Favor quartermasters in Meridian and Sanctum now offer Runecrafting recipes for Valorous Runes.
* Fixed an issue where Rugged Fabric was not combining properly into Processed Cloth.
* A large number of Weaponsmith-crafted items were marked as ‘Unique’. Some of these should have been Unique-Equip meaning you can make many of them but only have one equipped at a time. Some should not have been Unique at all. These are now updated so you can craft as many as you’d like!
* Updated Riding Chaps, Insoles, Padding, and Whetstones. All of these temporary items now have a duration of four hours, rather than 5-30 minutes.
* Brilliant Tough Rune and Blazing Tough Rune: Changed from Toughness increase to Dodge and Endurance increase.
* Recipe for Ceremonial Visage now requires Stillmoor-appropriate drops instead of Iron Pine drops.
* Soft Tissue Boots can now be Runebroken.
* Werewolves can now be Butchered.
* Renamed Icebound Tear to Icebound Heart.
* Recipe: Fireworks: Now teaches the intended recipe.
* Removed a Kingswood Log node from Shimmersand that would respawn repeatedly.
* Fixed rare cases where you could be double-charged when learning a new recipe from a trainer.
* All items sold from Vendors can no longer be Salvaged or broken down with Runebreaking.
* Previously, skinnable animals would show red or white text in the skill requirement tooltip. Now it shows appropriate skill level coloration based on your Butchering level.
* Raised the spawn rate of Copper in level 12+ and 15+ areas of Freemarch.
* Added more harvest nodes to Gloamwood, particularly ore. Iron should be more abundant.
* Added more harvest nodes to Stonefield, covering a number of gaps. Like Gloamwood, a specific focus was given to increasing Iron nodes.


ITEMS
* Toughness is now available on four item slots: Shoulders, Chest, Legs, and Feet. Toughness is only available on items at and above level 50. The amount of Toughness per each item has been reduced as a result of this change.
* Fixed a bug causing some items to reset their cooldowns when teleporting or logging out and in.
* Potions that grant Charge now display what they're modifying in the combat log.
* Iron Claw Shooter: Fixed so it boosts Attack Power instead of Spell Power.
* Amphibious Brew: Corrected duration to 8 minutes.
* The PvP reward, Diminishing Helm: This was improperly set as a breastplate. Fixed it to go on your head instead.
* Fixed a bug causing Lesser Scrolls to be unusable until level 5. They can now be used at level 1.
* Reduced effectiveness of Indomitable Runeshards, Thin Planar Lenses, and Reinforced Planar Lenses.
* Book: ‘The Bahmi: A Study’ can now be read.
* Dichrom’s ‘Eternal Breastplate’, which is a helm, has been renamed to Eternal Helm. Not to be confused with Plutonus’ Eternal Breastplate, which is, in fact, chest armor.
* Granite Falls Spaulders now properly sort as Shoulder items in the Auction House.
* Starting equipment can no longer be sold to vendors.


GRAPHICS AND AUDIO
* Fixed issues causing player armor to appear the wrong colors after respawning or Soul Walking.
* Changed overhead PvP Quest icons to be color coded based on faction.
* Added new PvP mouse cursors.
* Fixed missing projectile effect on Flame Spear.
* Improved lighting for more natural-looking character skin.
* Updated sky and ambient lighting scheme for more ‘3D’ feel.
* More ghostly ghosts!
* Updated a bunch of Soul ability sounds.
* Updated visual effects for Marksman soul abilities for a new unified look.
* The 'UI Volume' slider no longer affects non-environmental background noise anymore.
* Additional volume mix tuning for relative loudness/quietness of audio.
* The camera should work better with underwater clipping, making it so you aren't seeing above and below water at the same time.
* Adjusted the swim height of female Dwarves so their heads are above water.

COMMANDS AND MACROS
* /leave (channel name) now works! This used to only allow channel numbers.
* Macro tooltips now show all lines of the macro.
* When replying to a tell, you can now hit Tab to cycle through names of people you’ve recently received /tells from.
* The macro system now supports the /suppressmacrofailures command, which will block the "Can only cast one ability per macro" and other messages generated by any commands following the /suppressmacrofailures entry.
* A macro's #show will now work after training up ranks in a #show'n ability.
* Fixed mousebutton 3, 4, and 5 + a keyboard modifier key (SHIFT, ALT, CTRL) not working very well when bound to an action bar.
* Also fixed mousebutton 3, 4, and 5 + Shift not working when replacing an existing keybinding.
* /wink correctly prints the wink emote text, rather than /flirt's.
* Substitution tokens such as %t, %R, etc, now work in /tweets.
* You can now shift-click to split stacks of items in your bank or bank bags.
* Destroying items now works from the character sheet, even if your inventory is full.