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  1. #1

    Default Thinking about quad-boxing mages. Awesome spec!

    Hey guys,

    I was fooling around with the talents and i found that mages have a great spec for multiboxing:

    http://www.riftrolebuilder.com/build...cer.1030115000

    The reason this build is so awesome is because you have Lifegiving Veil:

    Causes Life damage dealt by the Mage to heal up to 10 allies within 20 meters for 50% of the damage done for 1 hour. All other spell damage dealt by the Mage heals allies for 5% of the damage done. Spells that damage more than one target have healing generated by Lifegiving Veil reduced by 80%. Life based damage over time effects heal allies for 60% of the damage done by the first damaging tick of the effect.

    Also most of your spells in the Stormcaller tree deals a lot of damage, roots/slows enemies with knockbacks and many abilities strike multiple targets at the time (great for BGs). I picked up necromancer for the free pet, as you can see i have 23 points left to spend, and i could even put it in necromancer to get the greater skeletal pet.

    (Couldn't use ZAM Calculator, i'm at work)
    Bladefist EU:
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  2. #2

    Default

    A couple of thoughts:

    As with most of these dps-> healing abilities, they dont let you stack them.

    If you have lifegiving veil up you wont get healed by other mages lifegiving veil in your party.

    Also, if you're a chloromancer and you're spamming Stormcaller spells, you wont be doing life spells and therefore wont be healing (as much).
    Currently running 10 miners in Eve Online.

  3. #3

    Default

    I hate to be "that asshole", but I'm gonna have to burst your bubble friend.

    Once you have Lifegiving Veil on you can't receive any heals from anyone else's Lifegiving Veil. That means there's absolutely zero bonus to stacking Chloro unless you're running, say, a pet class where they'll get all the heals. It looks great on paper.

    Then you realize that your armor *is* paper.

    Mages in RIFT right now are sucking hind tit. They get rolled over by Rogues/Warriors in mere seconds and none of their escape mechanisms are effective. Maybe after the first big balancing pass they might be better but for right now you'd have better luck playing in traffic.
    "Tact is for those that lack the wit for sarcasm."
    _________________________________________

  4. #4

    Default

    Quote Originally Posted by Mosg2 View Post
    .... It looks great on paper.

    Then you realize that your armor *is* paper.
    Rofls!

  5. #5

    Default

    Hahaha XD

    Yeah i noticed that it doesn't stack Looked great on paper indeed.

    Then i think i'll roll 4 saboteurs with pets i think, would do crazy damage probably.

    Pets look fun too as i already made a marksman/ranger/bard (solo character) and looked quite powerfull

    Think ill go for saboteurs

    Any other comps fun to play/really good?

    Kind regards,

    Negativ1337
    Bladefist EU:
    ÖverdöseÒverdòseÓverdóseÔverdôse
    StõmpdòwnStòmpdõwnStómpdõwnStõmpdówn

  6. #6

    Default

    Clerics (Cabalist/Warden/??) worked well.
    I'm doing 4x Warriors, 1x Cleric now and it's going pretty good
    "For God's sake, don't stand there at 30 yards trying to cast a spell, he will melt your face period."

    Lokked

  7. #7

    Default

    i think a cleric inquisitor build like
    http://rift.zam.com/en/stc.html?t=00God.E.VbV.EEkrxt0qz
    with one like
    http://rift.zam.com/en/stc.html?t=00....V0V.EEkrxt0qz
    for "tank" and little extra healing. just pull mobs with vex (talented gives 90% healing from damage done) then onces you get 5 or 6 mobs or so use soul drain (point blank aoe). i run the last build solo and at 32 i can take 4 or 5 mobs NP. have plans on trying it multi boxing onces i get sick of the mages i just started.

    mage plus 1 cleric group i'm working on.. only started multi boxing rift yesterday so mages are just out of the starting area but clerics 32.
    healing mage will be some thing like if need be can spec to mages some thing like this i know the will not get healing from each other but thats double healing for the rest of the group
    http://rift.zam.com/en/stc.html?t=0z...oVcko.xx0GoVVx

    and the other dps/support helling will be necro/warlock can help healing if needed by blood binding and life shift
    http://rift.zam.com/en/stc.html?t=0z...dkds.xx0GkVVxz

    tanking cleric build
    http://rift.zam.com/en/stc.html?t=00...czoo.Eed00M.xV

    build or not set in stone and will probably change as time goes and have a chance to test them but this is my looks good on paper team lol =)
    Last edited by leroyreborn : 03-07-2011 at 12:53 PM Reason: spelling

  8. #8

    Default

    Quote Originally Posted by Mosg2 View Post
    I hate to be "that asshole", but I'm gonna have to burst your bubble friend.

    Once you have Lifegiving Veil on you can't receive any heals from anyone else's Lifegiving Veil. That means there's absolutely zero bonus to stacking Chloro unless you're running, say, a pet class where they'll get all the heals. It looks great on paper.

    Then you realize that your armor *is* paper.

    Mages in RIFT right now are sucking hind tit. They get rolled over by Rogues/Warriors in mere seconds and none of their escape mechanisms are effective. Maybe after the first big balancing pass they might be better but for right now you'd have better luck playing in traffic.


    Not true. Synthesis provides 400% of the heal that Lifegiving Veil does. You can round robin it and cast it on each Mage.

    The Synthesis will heal each Mage.


    Nature's Touch is one of your main spam damage spells and heals for base 100% instead of 80%.

    Spores means that all damage heals the caster for 30% of damage done as well.

    Call of Spring increases all healing by 15% of total.



    I'm not saying a group of Chloros would be amongst the most powerful groups as I haven't tested them, but it's a red herring to write them off because Lifegiving Veil doesn't stack.


    Chloro/Necro is a great build. Just 22 points in Necro gives you an end game Rogue pet and Feign Death.

  9. #9

    Default

    I thought the tooltip of Synthesis stated that it would apply to any heal that Lifegiving Veil would normally affect, and Lifegiving Veil will certainly not work on other Chloro's actively using Lifegiving Veil.

    The only way I found to make Chloros work, and able to heal each other was to have 1 hotkey for each Chloro that would remove their own Lifegiving Veil buff (and reapply it when pressed again, sort of a toggle) that you could press for the Chloro getting focused.

    Lifegiving Veil has a 15sec Cooldown, however, so removing and reapplying it became too much to worry about.
    "For God's sake, don't stand there at 30 yards trying to cast a spell, he will melt your face period."

    Lokked

  10. #10

    Default

    Quote Originally Posted by Lokked View Post
    I thought the tooltip of Synthesis stated that it would apply to any heal that Lifegiving Veil would normally affect, and Lifegiving Veil will certainly not work on other Chloro's actively using Lifegiving Veil.

    The only way I found to make Chloros work, and able to heal each other was to have 1 hotkey for each Chloro that would remove their own Lifegiving Veil buff (and reapply it when pressed again, sort of a toggle) that you could press for the Chloro getting focused.

    Lifegiving Veil has a 15sec Cooldown, however, so removing and reapplying it became too much to worry about.


    This isn't the case, though the description is confusing/wrong.

    Just took this quickly now to show you. Two of my lvl 28 Chloros on one mob, both affected by each others Synthesis :







    Chloro / Pet set up is worth exploring.

    Slightly different builds based around the following, for example :

    http://rift.zam.com/en/stc.html?t=1z...omc00o.xtcp0zk


    What I do want to know is whether 'Power Drain' from Archon stacks. That would be majorly OP so prolly isn't
    Last edited by Flight : 03-07-2011 at 05:51 PM

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