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Thread: Frost DKs

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  1. #1

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    I'm with Ghono here. I forge for mastery on my guys simply for the reason that 80% of my damage comes from frost damage spells. On a percentage damage per point basis mastery gives a better improvement to these spells than haste.

    The other thing I like about the mastery is that it effectively increases my burst. Sure over a full rune regen cycle this will even out but if I can open with 2-4 howling blasts from 30y which get an extra 30% from mastery, over a 1-3 second period, then the opening pressure is so much more than if those runes regenerate in 9 seconds instead of 10. If you are running in frost rather than unholy then you can argue that haste will be more value as it lowers your GCD too, but the extra run speed from unholy is too valuable to give up.

    I think as boxers we have a different damage profile than single boxers which means that we tend to rely more on the easy ranged spells like howling blast for damage than the extra physical dps from whit hits and oblits. For this reason I believe that stat weighting should be more along the lines of:

    +195 spell pen>5% hit>str>mastery>haste>crit

    In arena spell pen is unbelievable. 95% percent of teams you face will be running 195 frost resist through auras. This gives something like 25% frost damage reduction so for those 195 stat points you effectively get a 25% increase of 80% of your damage. I completely underrated the need for this initially but to me, these numbers more than justify preferring this over hit even before cap. Where this falls down is if your enemy doesn't have any resist, the stat obviously has no value.

    In 4.10 with the extra HBs coming from death runes and the buf to HB and FS, I think this is going to be even more true. What makes frost DKs so great for boxing is the flexibility of dps. Basically we are a resilient melee class that has awesome ranged spell based damage. Choose your stats to maximise this aspect rather than the melee physical damage and you will maximise this advantage.

  2. #2

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    For me 2H > 2 x 1H in PvP

    With Dual Wield you make more auto Hits and more Auto Hit Damage, 2H is more Style Damage -_-

    i have both weapons but i hate me that i buyed the one handed weapons -_-

    For a Boxer i think is 2h the best way but i play it with mastery because haste is great but only for runegeneration its too low as Boxer (autohits dont matter as boxer )
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  3. #3

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    Quote Originally Posted by Sephice View Post
    For me 2H > 2 x 1H in PvP

    With Dual Wield you make more auto Hits and more Auto Hit Damage, 2H is more Style Damage -_-

    i have both weapons but i hate me that i buyed the one handed weapons -_-

    For a Boxer i think is 2h the best way but i play it with mastery because haste is great but only for runegeneration its too low as Boxer (autohits dont matter as boxer )
    What exactly is Style Damage ?

    As i see it.. DW = more auto attack = more killing machin. 2x Enchants, fallen crusater on one, and cinderclace on the other making me proc str and more dps on my frost attacts vs only one of those. All abilitys will still hit for the same only that 2h will show 1 number, while DW will show 2 numbers. I cant see why 2h in anycast could be better then DW. Frost have 'always' been designed for DW over 2h.
    Lizandra + Againstme + Againstmê + Agaînstme + Againstmë + Againstyou / The Zerg - Al'akir (EU)

  4. #4

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    Quote Originally Posted by xtobbenx View Post
    What exactly is Style Damage ?

    As i see it.. DW = more auto attack = more killing machin. 2x Enchants, fallen crusater on one, and cinderclace on the other making me proc str and more dps on my frost attacts vs only one of those. All abilitys will still hit for the same only that 2h will show 1 number, while DW will show 2 numbers. I cant see why 2h in anycast could be better then DW. Frost have 'always' been designed for DW over 2h.
    I'd rather 18 frost strikes with 15 being crits in the same amount of time that it takes for 15 with 100% crit. It's just you get more attacks with 2h from your hard hitting spells... your autoattack damage is pretty negligible.
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  5. #5

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    this whole debate is arguable, but the common fact we all need to know discussing 2 handers vs 2 one handers is that you need to take upwards of 6 to 8 talent points MORE in the frost tree, sacrificing other talents, JUST to be good with dual wielding. Those talent points are going to be better spent in other areas that are more effective.

    DW WILL work, but 2 hander is going to be hitting much much harder WHEN it hits. people are CONSTANTLY running away from you... its hard to get into melee sometimes i've found, and the hits you DO hit are going to be bigger and better with a two hander. In any case, solo play i'd probably be dw frost, but for us 4 /5 boxers 2hand is the biggest bestest game changer

  6. #6

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    Quote Originally Posted by ghonosyph View Post
    DW WILL work, but 2 hander is going to be hitting much much harder WHEN it hits. people are CONSTANTLY running away from you... its hard to get into melee sometimes i've found, and the hits you DO hit are going to be bigger and better with a two hander. In any case, solo play i'd probably be dw frost, but for us 4 /5 boxers 2hand is the biggest bestest game changer
    This is exactly that what i mean, thanks!

    Since i changed to the 2H back ( i bought 2x1 and after that the 2h <-- stupid idiot ) i have an weapon enchant less but much more Burst
    << and the Totemwall >>
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    Main Team - Frostknights - World first lvl 85 Multiboxing Team

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  7. #7

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    I still dont understand this.. Maybe i'm stupid or something, but DW allways hit for a few K harder then 2h does, Like 1 obli as DW do 35k as 2h 32k.. all the data showes this.
    Then there is a talent point discussion and i can see this, there is 3 points that are "free" to move else where if specced for 2h. But those will then ofc be used for more runig power (dont remeber the name of the talet) which can be good for adding in 1 more frost strike in the power dump, But i dont have enough globals to fit more in as DW atm, BS BS OB OB FS FS FS then back to start..where i do OB OB OB FS FS FS.

    And with cinderclacier on one wep, thoe FS really do hit hard on crits with the proc up. The frost specc is made for DW, its designed around DW, in my mind using the alternative that they put in later for 2h dont really make sence.
    Lizandra + Againstme + Againstmê + Agaînstme + Againstmë + Againstyou / The Zerg - Al'akir (EU)

  8. #8

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    Id have to look for the post but blizzard had said pvpers. Would prefer 2h over dw. Its a matter of convenience to just use twohanders i'll cuz dw blood doesn't work for when I feel like pve! _____________________________

  9. #9

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    Quote Originally Posted by ghonosyph View Post
    Id have to look for the post but blizzard had said pvpers. Would prefer 2h over dw. Its a matter of convenience to just use twohanders i'll cuz dw blood doesn't work for when I feel like pve! _____________________________
    That is true idd. Its a bit annoying that as DW you spend more points total and you cant use them for other speccs.
    Lizandra + Againstme + Againstmê + Agaînstme + Againstmë + Againstyou / The Zerg - Al'akir (EU)

  10. #10

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    If you think DW is better for you play it

    I would never change back and obliterate and frost strike are not the only things tto make damage

    i will try it again in 4.1 ( i like DW style ) but atm in PvP is 2H much better for me, but i am not really a theory man and i need this 3 talent points from the 2H Specc, more CC is for me better than a lil bit more damage
    << and the Totemwall >>
    Arthas - EU
    Hardcore (!) Multiboxing Guild

    Main Team - Frostknights - World first lvl 85 Multiboxing Team

    Jaldabaoth - Jaracara - Jeretik - Jigarkhvar

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