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  1. #30

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    With current state of game, I would go with the 2 mages if it's a tossup to you. Far more options with mages for a boxer than with rogues. I'm a die hard bard fan but they seriously need to work on their implementation of them. Chloro/Archon brings more power and is easier to manage than a bard. main reasons are the duration of motifs, the range of bard nukes(which is shorter than other classes) and them being required to do healing at all, and that it has to be in range facing target and stationary to be able to do anything at all useful. You will need the secondary healer for end game dungeons and probably want it for pvp.

    That leaves your second mage free to be pure dps, and they are currently far better dps and easier to get that dps than rogues for a boxer. Still, they do have plans to buff rogues, and the game is still being balanced so, go with whats more fun for you. Just realize your one mage you'll likely end up using as chloro a lot.

    The only possible down side to mage dps is most of it can't be done on the move, so if you foresee that being a problem based on your playstyle for pvp, go with the rog dps. I've found a number of uses for the autofollowing melee rogues and kiting things around, not having to have the dps stationary. There are some options for insta dps with mages but it won't be as much as rogues.

    As far as pvp as a focus, that was my original plan but I've enjoyed the pve more in this game, and right now the gear is better and easier to get from pve. If you really mean to mainly focus on pvp, you could consider not using a warrior, as their range builds are pretty weak, and you'd end up needing to focus mainly on that toon to melee since there's no /stick. They do have a lot of nice tools for pvp too though if that still fits your style. Sergeant's Orders is simply awesome for everything for a boxer. Warriors are more versatile and easier to gear and set up for someone starting and for boxing as tanks I'd say as well.

    Last point is, I'm rather liking 2 clerics but that could just be me as I'll be gearing one up with a guild as my main, so having a second cleric gives me a lot of flexibility when boxing in having the geared one tank, melee, etc. I really like the implementation of clerics in this game. Melee or range dps are both decent, and lots of options for a secondary healer/dps/buffs. Only downside is mana use compared to chloro or bard, but it's becoming less so with better gear.

    Lol hope I haven't made this more confusing or harder to choose. There really are so many options on thiis game that can work, but there's a few basics that seem to be pretty required for groups right now.
    Last edited by keth : 04-30-2011 at 07:28 AM

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