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  1. #1

    Default Lets talk about Rift teams as a multiboxer.

    Hey guys,

    I'm going to buy my copies today when i'm done working. I already have a solo toon on level 18 (Ranger/Marksman/Saboteur Rogue) and i will play 4 characters in rift, having one spot free for a random healer.

    I really like the melee classes but i don't dare to make a team before Interract with Target is implemented. I think my first team will be saboteurs on the Defiant side. They will have a deep saboteur spec, and as offspec they will use ranger for the pet, and riftstalker i think it was for the teleport.

    Mage classes are quite nice, but their armor is paper.

    Maybe i can roll a set of clerics aswell, making a ranged offensive damage dealer that can heal (hybrid, WoW shaman idea).


    What do you suggest? I don't like running 5 chars because i'm not so sure my computer can handle it. Also want to keep the costs down.


    Kind regards,

    Negativ1337
    Bladefist EU:
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  2. #2

    Default

    The devs have come out against IWT and from the podcasts it sounds like its not something they're ever going to implement (my opinion) so I wouldnt wait for that. If you are interested in melee you're going to have to do it the old fashioned way.

    Im still examining the trees, there are a lot of fun possibilities. Just for funs sake I went with 1 of each archetype and (because im doing 5) the 5th is an additional bard for more buffs.

    Spamming 4 of the same type would probably be easier though.
    Currently running 10 miners in Eve Online.

  3. #3

    Default

    Rogues w/2 Roles have been great in the early/mid levels.
    Marksmen / 8 Bard / 0 Ranger for Quest/Rifts/PvP
    Bard / 8 Nightblade / 0 Ranger for Instances (Main could be specced as Riftstalker / 8 Bard / 5 Ranger)

    Classes that use Instant casts will get better Contribution in Rifts, and Marksmen's Fan Out is a great AE Instant ability.

    Why Rogues? Energy is OP to Mana. Mana can be drained, the mana recover tools in the game right now are brutal. Clerics get mana drained by various classes and have a tough time recovering. There is no (that I know of) way to drain energy, and it recovers so fast, who cares. Rogues can heal themselves with Cadence, they get pets that root the target with their charge ability, they have the longest range in the game, with their Marksmen abilities + Talent Spec.

    Based on Forum Feedback, Mages would be very viable at 44+, as they get Ground of Strength (?) which is cast at their feet, and as long as they don't move, this effect grants immunity to ALL CC, reduces incoming damage by 30%, and grants all their attacks a 30% chance to stun. You might hate your life while leveling them up, though.
    "For God's sake, don't stand there at 30 yards trying to cast a spell, he will melt your face period."

    Lokked

  4. #4

    Default

    Right now I have 3 Sabs at level 5 (lol), but I can put two combo points on the board and do the execute and they are dead.

    Once I get them to the point where they can heal, (do bard heals stack), they will be pretty good. Not sure of the final tree I want them in though.

  5. #5

    Default

    Currently running:

    1 Warrior + 4 bards low level though

    the bard spec I am aiming for is : 51 bard / 8 Nightblade / 7 Riftstalker
    http://rift.zam.com/en/stc.html?t=1Mpci ... qiqskqz.Vh

    For the warrior spec i will give : http://www.dual-boxing.com/showpost....9&postcount=33 a try

    http://rift.zam.com/en/stc.html?t=0c...0M.EgRussqc0Mz

    --
    source: www.riftbards.com
    I don't suffer from Schizophrenia, I enjoy every moment of it !

  6. #6

    Default

    I am still figuring out specs, but I have decided on the following:

    1 Justicar (really a Paladin in terms of WoW classes), 4 bards.

    For the Justicar, I am planning a Just/Druid/Cab triple spec. Going something like 51/5/10

    For the bards, I was considering Bard/Ranger/Riftstalker, but now I am considering a full Cleric group using Cab/Just/Druid

    Still playing around...
    World of Warcraft - Bronzebeard (Horde)
    Primary team - 4 Blood DK, Disc Priest (110, ilvl 880-ish)

  7. #7

    Smile class/spec

    Hi,


    I am new to RIFT, lot of people here at work are playing it. However, I am not new to multiboxing. I have ran 4 DK + 1HPALLY (pve/pvp), 5 druids (pve/pvp), and 5 mages (pvp). My bf used to run 5 shamans.

    We are looking at making the switch to RIFT either temporarily or permanently..

    I just had a few questions since I know nothing about the classes nor builds.

    From what I hear, there is no IWT and will not be any time soon if ever. Therefore, that rules out all melee for now.

    So what does that leave? My collective from forums is either
    5 sabotaur
    1 warrior + 4 bard
    5 mages
    1 justicar + 4 bard
    5 cleric


    I imagine the game is too new to tell, but what is the ideal team? This game does differ from the cookie cutter style specs WoW has (especially after 4.0).

    Let me know what you experienced RIFT players and fellow boxers are up to? Thank you

    Raven

  8. #8

    Default

    Rogues, including bards, are not scaling well at higher levels right now. That may change but personally I wouldn't put all eggs in one basket. Really depends what your goals are at end game.

    For pvp, mages are pretty sick right now. I'd consider 2-4 mages and 1-2 clerics as a team if pvp is the main goal.

    If you're mostly pve then I wouldn't worry about the IWT. Follow in this game works very well and melee range is pretty wide angle. I've been running a melee team that's basically paladin, rogue, bard, 2 clerics. I flipflop one cleric to spell dps or melee dps or extra heals for dungeons. Working great so far. I've tried ranged dps specs and they're harder to manage and position and get steady dps than the melee with my team, especially for AE which is what I'd say I use 90% of the time. I also don't think the melee team is all that bad in pvp with how well follow works, and the fact you can just stick ranged attacks in your combo macros that will fire if target is out of melee range.

    If I was to do all ranged again, I'd rather have mages in the mix than rogues now.

  9. #9
    Member Alge's Avatar
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    Nov 2010
    Location
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    322

    Default

    I have a team of paladin/warlord + 4 bard/ranger at level 38. It works well and is very similar in terms of ease of use, buffs, healing and ranged DPS to paladin and 4 shammies in WoW.

    Alge

  10. #10

    Default

    By the time i am able to play again, you guys will have it all figured out. ATM i have 5 rogs, but i have not been able to play for a few weeks, so i do not know how they perform now ( after the last few updates) For questing, anything is op if you have more than 3.

    My rogs are 42ish? I had them speced as ranger after level 35, the tank pets have great ae agro, survivability and rain of arrows allowed me to pull 10-20 mobs ( as many as I could gather without them leashing ) and kill them all in a few seconds. Marks fan of knives is great for rift contribution, but rain of arrows was better for me because I could pull an entire phase of a rift and kill it all at the same time ( minus casters )

    When i get back i wil level my rogs to 50. I am almost there anyway. I am not sure what to level next. It will most likely be a team with no rogs, but able to run instances all the way up if i choose. I am not looking forward to do all the quests again! They were fun the first time, just not sure I'm ready to do that grind again so soon.



    I also was thinking of just leveling a warrior, cleric and mage trio, then I would have a group at 50 of warrior tank, cleric healer. mage dps, rogs for support and or dps. I could probably stomach questing with just 3 8)
    Currently 5 Boxing 5 Protection Paladins on Whisperwind Alliance
    The Power of Five!!! ( short video )

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