Quote Originally Posted by Mosg2 View Post
I tried setting up a two-step button that looked like this:

Step one: E to all Windows
Do not advance to the next step for 1.0 seconds
Step two: nothing
Do not advance to the next step for 1.5 seconds

I played with the timing for over an hour. For whatever reason, when you're casting a channeled spell and you hit another ability EVEN WHILE YOU'RE ON THE GCD it will cancel it. I tried different timings paired with different ability-que settings in game. Meaning, no que, short que, full que. Still, no dice.

Without [nochanneling] I'm just not that impressed with channeled abilities.
I succeeded with the wait step.
what I did was:

=========
Step one: E to all Windows
<untick the do not advance here> <no wait in the casting step>
Step two: nothing
Do not advance to the next step for 2.5 seconds
=========

you need to un-tick the do not advance in the first step, so that this step is only executed once!!
then the next step gets spammed.

you can test/debug it by opening the chat window in your client and see how fast the "E" is sent to the clients.
(tip: I added a clickbar which shows me the stepnumber the castsequence is on, so I can see whats going on

also be aware that RIFT has a QUEUEING ability for spells (check this out in the settings menu and make sure that the queue is short or none)