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  1. #1

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    Edit: Sorry for wall of text!

    So I set this up last night and it worked like a charm... and best of all, i was actually able to read what you said about Isboxer and implement it correctly Ualaa, haha (thats a knock against me not you).

    So my next problem is: This game has no modifier in a macro for [nochanneling]...

    So here is what happens. One of the bards abilities is a 2 second channel. The mapped key gets to that key and i hit my button and it casts the ability. So far so good. Then I have it set so it doesnt advance for 2 seconds. But if i hit the button again, it recasts the channeled ability (because to my understanding if you halt advancement for x seconds, it just keeps hitting your current button until it can move on to the next step in the keymap).

    So that wont do.

    SO I thought, I will add an additional step and bind it to something which shouldnt break the channel. So I have another button which just has a macro saying "petattack".. which is a command you can do while not breaking the channel. Then I take out the 2 second stop from the channeled ability and add it to the next step "petattack" button.

    So to my understanding, when I hit 4, it should 1) hit my channeled ability 2) immediate next keypress should go to my petattack macro and stay there for 2 seconds regardless of how many times i spam the key.

    Doesnt seem to do that, it sitll seems to be recasting the channel.

    So im not sure what im doing wrong.
    Currently running 10 miners in Eve Online.

  2. #2

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    Quote Originally Posted by Redbeard View Post
    Edit: Sorry for wall of text!

    So my next problem is: This game has no modifier in a macro for [nochanneling]...

    So here is what happens. One of the bards abilities is a 2 second channel. The mapped key gets to that key and i hit my button and it casts the ability. So far so good. Then I have it set so it doesnt advance for 2 seconds. But if i hit the button again, it recasts the channeled ability (because to my understanding if you halt advancement for x seconds, it just keeps hitting your current button until it can move on to the next step in the keymap).

    So that wont do.

    SO I thought, I will add an additional step and bind it to something which shouldnt break the channel. So I have another button which just has a macro saying "petattack".. which is a command you can do while not breaking the channel. Then I take out the 2 second stop from the channeled ability and add it to the next step "petattack" button.

    So to my understanding, when I hit 4, it should 1) hit my channeled ability 2) immediate next keypress should go to my petattack macro and stay there for 2 seconds regardless of how many times i spam the key.

    Doesnt seem to do that, it sitll seems to be recasting the channel.

    So im not sure what im doing wrong.
    Good that you mention this. I tried to debug this last night as well.
    Maybe we have to ask Lax for another option in ISBoxer, (do not press this button again for at least) I thought the current option did the trick, but looking at my chatline I see "111111111122211111111" for my Bard which should be "1" 2 sec wait "2" 1.5sec wait "1"


    Just talked to Lax and he suggests an EMPTY step with a "do not advance for at least ..."
    Will check this tonight when I am @ home again.

    Last edited by Bloodcloud : 03-08-2011 at 10:05 AM Reason: talked to Lax
    I don't suffer from Schizophrenia, I enjoy every moment of it !

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