Edit: Sorry for wall of text!
So I set this up last night and it worked like a charm... and best of all, i was actually able to read what you said about Isboxer and implement it correctly Ualaa, haha (thats a knock against me not you).
So my next problem is: This game has no modifier in a macro for [nochanneling]...
So here is what happens. One of the bards abilities is a 2 second channel. The mapped key gets to that key and i hit my button and it casts the ability. So far so good. Then I have it set so it doesnt advance for 2 seconds. But if i hit the button again, it recasts the channeled ability (because to my understanding if you halt advancement for x seconds, it just keeps hitting your current button until it can move on to the next step in the keymap).
So that wont do.
SO I thought, I will add an additional step and bind it to something which shouldnt break the channel. So I have another button which just has a macro saying "petattack".. which is a command you can do while not breaking the channel. Then I take out the 2 second stop from the channeled ability and add it to the next step "petattack" button.
So to my understanding, when I hit 4, it should 1) hit my channeled ability 2) immediate next keypress should go to my petattack macro and stay there for 2 seconds regardless of how many times i spam the key.
Doesnt seem to do that, it sitll seems to be recasting the channel.
So im not sure what im doing wrong.
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