Something like this might work:
Step 1: Action 1: Fire the channeled ability
Step 1: Action 2: use a Mapped Key Step Action to manually set the current mapped key to step 2
Step 2: No action, do not advance for next x seconds
Step 3: whatever you want to do on the next key press
I have not tried this. It's just an idea from what I saw in ISBoxer.
Alge
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