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  1. #11
    Member Alge's Avatar
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    Nov 2010
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    Default

    Something like this might work:

    Step 1: Action 1: Fire the channeled ability
    Step 1: Action 2: use a Mapped Key Step Action to manually set the current mapped key to step 2

    Step 2: No action, do not advance for next x seconds

    Step 3: whatever you want to do on the next key press


    I have not tried this. It's just an idea from what I saw in ISBoxer.

    Alge

  2. #12

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    Quote Originally Posted by Mosg2 View Post
    I tried setting up a two-step button that looked like this:

    Step one: E to all Windows
    Do not advance to the next step for 1.0 seconds
    Step two: nothing
    Do not advance to the next step for 1.5 seconds

    I played with the timing for over an hour. For whatever reason, when you're casting a channeled spell and you hit another ability EVEN WHILE YOU'RE ON THE GCD it will cancel it. I tried different timings paired with different ability-que settings in game. Meaning, no que, short que, full que. Still, no dice.

    Without [nochanneling] I'm just not that impressed with channeled abilities.
    I succeeded with the wait step.
    what I did was:

    =========
    Step one: E to all Windows
    <untick the do not advance here> <no wait in the casting step>
    Step two: nothing
    Do not advance to the next step for 2.5 seconds
    =========

    you need to un-tick the do not advance in the first step, so that this step is only executed once!!
    then the next step gets spammed.

    you can test/debug it by opening the chat window in your client and see how fast the "E" is sent to the clients.
    (tip: I added a clickbar which shows me the stepnumber the castsequence is on, so I can see whats going on

    also be aware that RIFT has a QUEUEING ability for spells (check this out in the settings menu and make sure that the queue is short or none)
    I don't suffer from Schizophrenia, I enjoy every moment of it !

  3. #13

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    I will try it again bloodcloud, I didnt have luck with this.

    Edit: Im also having trouble with motif's firing off twice. Im having all sorts of bard problems lol.

    Edit#2: I just tried this and went from a 2.0 second dely to a 2.5 second delay like you mentioned. Its working better but still doesnt seem flawless.

    And I cant wrap my head around why other than the game just doesnt like spam during channeled abilities. Hmm.
    Last edited by Redbeard : 03-09-2011 at 09:08 AM
    Currently running 10 miners in Eve Online.

  4. #14

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    Quote Originally Posted by Redbeard View Post
    I will try it again bloodcloud, I didnt have luck with this.

    Edit: Im also having trouble with motif's firing off twice. Im having all sorts of bard problems lol.

    Edit#2: I just tried this and went from a 2.0 second dely to a 2.5 second delay like you mentioned. Its working better but still doesnt seem flawless.

    And I cant wrap my head around why other than the game just doesnt like spam during channeled abilities. Hmm.
    I have an issue with swapping clients.
    It seems that every client swap resets the steps.

    if I spam "1" doing
    step 1 -> cast 30 sec bard buff
    step 2 -> wait 30 sec

    and i swap clients the buff is cast again immediately.

    Will do more testing once i am @ home again tonight.

    According to Lax, every client has it's own state of the steps.
    The steps can be synced by "Keymap action-> New Mapped Key step action -> all others)" (then step +1) (will also try with add +1)
    I imagine with the "do not advance.." it makes it more tricky because if you switch in a "wait phase" of a step to another client window that client executes the next step, so no wait ..
    Last edited by Bloodcloud : 03-09-2011 at 12:11 PM
    I don't suffer from Schizophrenia, I enjoy every moment of it !

  5. #15

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    I use this, and some might find it worthwhile to add a Manual Reset sort of switch, in the event you press your Cadence Hotkey while in the middle of a GCD, then you have to wait 2 seconds before casting it correctly.

    ISBoxer Hotkey: Shift 2 (or whatever)
    Step 1: Set Mapped Key Step Action - <Cadence's Mapped Key> - Set to 1 on all
    Step 1: <Activate Cadence's Mapped Key, so it performs Cadence and then advances>
    "For God's sake, don't stand there at 30 yards trying to cast a spell, he will melt your face period."

    Lokked

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