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  1. #1

    Default Multiple (faked) castsequences

    So. There are no castsequences in Rift. So I setup 1 toolbar with my abilities then I have a keymap that says "when cahr 1 presses 4, hit 1 then 2 then 3 then 4 etc"

    I made my own castsequence. Works great. I have delays in there and everything.

    Problem is. I am playing multiclass. So I would like to setup multiple keymaps where 4 does 1 thing for char 1 and something else for char 2. I think id be fine without this except for the delay... If im going to setup cadence fore xample. My main dudes keymap says dont advance for 1.5 seconds... but cadence needs 2 or 3 seconds or whatever. Wont work. Follow me?

    Is there a way I can do this in Isboxer?
    Currently running 10 miners in Eve Online.

  2. #2
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    Default

    What I would do is:

    One mashed button, on whatever hotkey you want to mash.
    Have it do a series of Do Mapped Key actions.
    Then have a Mapped Key for each toon.

    Something like:

    Main Mapped Key
    - Hotkey "1".
    - Do Mapped Key (Toon A), Target: Toon A
    - Do Mapped Key (Toon B), Target: Toon B
    - Do Mapped Key (Toon C), Target: Toon C

    Mapped Key: (Toon A)
    Step 1
    - Keystroke Action, Send "1" to Toon A
    Step 2
    - Keystroke Action, Send "2" to Toon A

    Mapped Key: (Toon B)
    Step 1
    - Keystroke Action, Send "3" to Toon B
    Step 2
    - Keystroke Action, Send "4" to Toon B
    Step 3
    - Keystroke Action, Send "5" to Toon B

    Mapped Key (Toon C)
    Step 1
    - Keystroke Action, Send "1" to Toon C



    Doesn't matter the window you're in.
    You press your hotkey.
    And it has each of the toons do their own mapped key.

    And that mapped key can be as many or as few steps as desired.
    You could have their key not advance for 'x' seconds, if you want.
    One toon could be one step, mashing a single key.
    Another toon could alternate between: 1, 2, 1, 3, 1, 4, 1, 5.... or whatever.
    EverQuest I: Bard / Enchanter / Druid / Wizard / 2x Magician.
    Diablo III: 4x Crusader & 4x Wizard.

    My Guide to IS Boxer http://www.dual-boxing.com/showthread.php?t=26231 (somewhat dated).
    Streaming in 1080p HD: www.twitch.tv/ualaa
    Twitter: @Ualaa


  3. #3

    Default

    i need to do this for when i play Riftstalker tank. Will test it out tomorrow!
    Currently 5 Boxing 5 Protection Paladins on Whisperwind Alliance
    The Power of Five!!! ( short video )

  4. #4

    Default

    Thanks Ualaa, I knew there had to be a way to do it.

    When you get bored in WoW come play some Rift on Alsbeth with us
    Currently running 10 miners in Eve Online.

  5. #5

    Default

    Edit: Sorry for wall of text!

    So I set this up last night and it worked like a charm... and best of all, i was actually able to read what you said about Isboxer and implement it correctly Ualaa, haha (thats a knock against me not you).

    So my next problem is: This game has no modifier in a macro for [nochanneling]...

    So here is what happens. One of the bards abilities is a 2 second channel. The mapped key gets to that key and i hit my button and it casts the ability. So far so good. Then I have it set so it doesnt advance for 2 seconds. But if i hit the button again, it recasts the channeled ability (because to my understanding if you halt advancement for x seconds, it just keeps hitting your current button until it can move on to the next step in the keymap).

    So that wont do.

    SO I thought, I will add an additional step and bind it to something which shouldnt break the channel. So I have another button which just has a macro saying "petattack".. which is a command you can do while not breaking the channel. Then I take out the 2 second stop from the channeled ability and add it to the next step "petattack" button.

    So to my understanding, when I hit 4, it should 1) hit my channeled ability 2) immediate next keypress should go to my petattack macro and stay there for 2 seconds regardless of how many times i spam the key.

    Doesnt seem to do that, it sitll seems to be recasting the channel.

    So im not sure what im doing wrong.
    Currently running 10 miners in Eve Online.

  6. #6

    Default

    Quote Originally Posted by Redbeard View Post
    Problem is. I am playing multiclass. So I would like to setup multiple keymaps where 4 does 1 thing for char 1 and something else for char 2. I think id be fine without this except for the delay... If im going to setup cadence fore xample. My main dudes keymap says dont advance for 1.5 seconds... but cadence needs 2 or 3 seconds or whatever. Wont work. Follow me?
    Is there a way I can do this in Isboxer?
    one step simpler with more flexibility is to do this without the domap


    Mapped Key: (Toon A) hotkey "1" -> Advanced: State ON
    Step 1
    - Keystroke Action, Send "1" to Toon A (don't advance until at least 3 sec)
    Step 2
    - Keystroke Action, Send "2" to Toon A
    -----------------
    Mapped Key: (Toon B) hotkey "1" -> Advanced: State OFF
    Step 1
    - Keystroke Action, Send "3" to Toon B
    Step 2
    - Keystroke Action, Send "4" to Toon B
    Step 3
    - Keystroke Action, Send "5" to Toon B
    -----------------
    Mapped Key (Toon C) hotkey "1" -> Advanced: State OFF
    Step 1
    - Keystroke Action, Send "1" to Toon C
    ------------------
    Mapped Key RESET hotkey "3"
    Step 1
    - Keymap-action -> new Keymap Step action ->(Toon A) Step 1
    - Keymap-action -> new Keymap Step action ->(Toon B) Step 1
    - Keymap-action -> new Keymap Step action ->(Toon C) Step 1

    -------------------
    Mapped Key DPS-ON hotkey "2"
    Step 1
    - Keymap-action -> new Keymap State action ->(Toon B) -> ON
    - Keymap-action -> new Keymap State action ->(Toon C) -> ON
    Step 2
    - Keymap-action -> new Keymap State action ->(Toon B) -> OFF
    - Keymap-action -> new Keymap State action ->(Toon C) -> OFF



    If you spam "1" only ToonA does it's sequence (Tank to get aggro)
    If you press "2" ToonB and ToonC start their sequence (press "2" again and they stop)
    if you target a new mob press "3" to reset the sequences

    Works like a charm

    (Had the same in HKN and moved this behaviour to ISBoxer
    Last edited by Bloodcloud : 03-08-2011 at 09:51 AM
    I don't suffer from Schizophrenia, I enjoy every moment of it !

  7. #7

    Default

    Quote Originally Posted by Redbeard View Post
    Edit: Sorry for wall of text!

    So my next problem is: This game has no modifier in a macro for [nochanneling]...

    So here is what happens. One of the bards abilities is a 2 second channel. The mapped key gets to that key and i hit my button and it casts the ability. So far so good. Then I have it set so it doesnt advance for 2 seconds. But if i hit the button again, it recasts the channeled ability (because to my understanding if you halt advancement for x seconds, it just keeps hitting your current button until it can move on to the next step in the keymap).

    So that wont do.

    SO I thought, I will add an additional step and bind it to something which shouldnt break the channel. So I have another button which just has a macro saying "petattack".. which is a command you can do while not breaking the channel. Then I take out the 2 second stop from the channeled ability and add it to the next step "petattack" button.

    So to my understanding, when I hit 4, it should 1) hit my channeled ability 2) immediate next keypress should go to my petattack macro and stay there for 2 seconds regardless of how many times i spam the key.

    Doesnt seem to do that, it sitll seems to be recasting the channel.

    So im not sure what im doing wrong.
    Good that you mention this. I tried to debug this last night as well.
    Maybe we have to ask Lax for another option in ISBoxer, (do not press this button again for at least) I thought the current option did the trick, but looking at my chatline I see "111111111122211111111" for my Bard which should be "1" 2 sec wait "2" 1.5sec wait "1"


    Just talked to Lax and he suggests an EMPTY step with a "do not advance for at least ..."
    Will check this tonight when I am @ home again.

    Last edited by Bloodcloud : 03-08-2011 at 10:05 AM Reason: talked to Lax
    I don't suffer from Schizophrenia, I enjoy every moment of it !

  8. #8

    Default

    I tried setting up a two-step button that looked like this:

    Step one: E to all Windows
    Do not advance to the next step for 1.0 seconds
    Step two: nothing
    Do not advance to the next step for 1.5 seconds

    I played with the timing for over an hour. For whatever reason, when you're casting a channeled spell and you hit another ability EVEN WHILE YOU'RE ON THE GCD it will cancel it. I tried different timings paired with different ability-que settings in game. Meaning, no que, short que, full que. Still, no dice.

    Without [nochanneling] I'm just not that impressed with channeled abilities.
    "Tact is for those that lack the wit for sarcasm."
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  9. #9
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    Default

    I'd probably go with an extra step, after the one that you don't want to advance.
    Have nothing in the extra step.
    But have the extra step set to not advance.

    That way, your ability fires off only once.
    And then the next step, which does nothing, is the one that sticks and does not move for the duration.
    EverQuest I: Bard / Enchanter / Druid / Wizard / 2x Magician.
    Diablo III: 4x Crusader & 4x Wizard.

    My Guide to IS Boxer http://www.dual-boxing.com/showthread.php?t=26231 (somewhat dated).
    Streaming in 1080p HD: www.twitch.tv/ualaa
    Twitter: @Ualaa


  10. #10

    Default

    Ualaa, sounds like thats what Mosg2 tried above.

    I will give it a shot tonight personally to see if I have any luck.
    Currently running 10 miners in Eve Online.

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