Hi all,
Just wondering if anyone has sucessfully multiboxed BM? And if so, what tactics were used?
Cheers,
Stealthy
Hi all,
Just wondering if anyone has sucessfully multiboxed BM? And if so, what tactics were used?
Cheers,
Stealthy
The Zerg (Magtheridon - US)
Fact of Life: After Monday and Tuesday even the calendar says W T F.
BM was insanely difficult when I first hit 70 on my Shamans, it's a good gear check for us and you'll need some nice blues and overall good sustainability of mana before tackling the entire instance.
FFXIV - Aether - Sargatanas
Twitch - https://twitch.tv/multidayz
Youtube - https://www.youtube.com/c/Multidayz
I was able to multibox this at 70. It was hard, but being a prot pally helps.
As a prot pally + 3 ele shammies + resto shammy...
Run to portal. Consecrate on boss/portal. Tank ALL of the adds. You should not take much damage from this (use grounding totem on caster adds, shield blocks should handle the rest)
Shamans should chain lightning every cooldown. Try to down any remaining adds RIGHT when the boss dies, maximizing the time you have to drink.
If a portal is open, you MUST run to it BEFORE any adds come out. If adds are out when you're coming to a portal, grab them with the pally and drag them to the boss. You do not have time to waste running around with the beacon to Medivh.
Mana pots are your friend. Bless wis on your healer, salv on your dps. Water shield MUST stay up.
If you do this right, Medivh will have at least 50% or more (ideally 100%) of his shield at the last boss. Let Medivh "tank" the boss while you drink -- his shield will hold. Tank the boss, heroism, keep heals up on your tank. The tank MUST be topped off in preparation for time stops.
The most important thing is to time the portals. Your pally can tank adds all day, but if the boss dies and the adds aren't dead, you need to fight the adds before you can drink and move on to the next portal. Skip drinking if you have to. Your pally is an aoe tanking monster. It can take a TON of adds. Magma totem if there get to be too many.
TBC/Wrath Multiboxer: Velath / Velani / Velathi / Velatti / Velavi / Velarie [Archimonde (US-PvP)]
Hmm, I see that you run a 4x Warlock 1x Priest group, Stealthy. Can these guys handle tanking the bosses ? Seems like it would be pretty hard even with good gear.
If you have a macro with NS/EM/Trinkets/etc in it, then I would suggest using the "/click" command.
The button ids are below where X is the index:
ActionBarButtonX
MultiBarBottomLeftButtonX
MultiBarBottomRightButtonX
MultiBarLeftButtonX
MultiBarRightButtonX
ex: ("01-bar1" is my damage macro, "power" is my trinket macro that is on the bar above the normal action bar, button index 5.)
MACRO 16777217 "01-bar1" INV_Misc_QuestionMark
/cast [modifier:ctrl,target=tetria] Lesser Healing Wave(Rank 5); [modifier:alt,target=tetria] Chain Heal
/stopmacro [modifier]
/assist focus:/assist focus:/assist focus:/assist focus
/click MultiBarBottomLeftButton5
/cast Chain Lightning
END
MACRO 18454950 "power" Ability_Druid_FerociousBite
/cast Nature's Swiftness
/cast Elemental Mastery
/cast [nomodifier:ctrl] Blood Fury
/use 13
/use 14
END
Your cast sequence should use your cooldown spellsfirst, then use non-cooldown.Originally Posted by 'Fursphere',index.php?page=Thread&postID=33267#pos t33267
For a Shaman, I'd do
/castsequence [reset=8] Chain Lightning, Lightning Bolt, Lightning Bolt, Lightning Bolt(do a few more... it'll never it itthough)
This way, you use a cooldown spell, followed by a GCD cooldown spell repeatedly... when 8 seconds hits, it'll reset, and you'll go back to the beginning, so... if Chain Lightning had a longer cooldown(8 is actually too long now that I think of it) you can adjust the reset of the cast sequence so as soon as the cooldown is up, the cast sequence would reset, and BAM you're using your highest DPS spell as soon as it's up.
I found BM to be trivial even without using any devices. Group makeup is tankadin, holydin, 3xmage. Tankadin makes holding aoe agro simple. Mages burn down the rift lords. Holydin keeps the tank alive. The first two bosses are simple tank and spank. The third boss is also simple tank and spank just point him away from group.
The hardest mobs are the caster rift lords/keepers. The ice one likes to cast pyroblast at mages so make sure to keep them topped off. There is another one that fears and casts aoe bolt volley.
Keep the party alive in between bosses and do not get behind (drink to full after every keeper/lord you have the time). The most difficult part of the instance is the "combat bug" where you remain in combat and cannot drink after combat ends for 10-20 seconds. In that case I use the device to clean up near the Khadagar and head straight for new portal.
Ziran
I did this with a war, 3 mages and a priest. I had a bit easier time then velani, but still it is quite tough.
Basic strat is what I showed velani:
By the time you see the portal guard yell something "TIME WILL END BLAH BLAH" you have about 15 secs to run over, pickup the add that spawned and tank him.
With mages, I would dps down the boss hard, while thunderclapping hte adds. When whelps spawn, aoe everything till the welps die. Then when the portal guard is like 10%, aoe everything down. If you do it right, adds and guard die at the same time. Drink, and rinse repeat.
For first boss, just dps him down and kill the adds same way as a guard.
For second boss, LET ALL THE ADDS through, and kill him ASAP. Purge /Dispell the boss when it gets the haste buff (this will make it so your tank won't get overwhelmed by debuffs).
Last boss is cake, just keep your tank topped off, the boss faced away from the dps /healer, and have the dps/healer out of melee range.
You can bubble off the debuff on the 2nd boss, you need a bit of a threat lead which should be NP as a Paladin and then just cancel the bubble right after you cast it to get aggro back. I am not sure if BoP gets it off or not, I think not.
Another trick to getting rid of the debuff is waiting for a knockback then popping a run speed potion and kiting, but make sure you have his haste dispelled 1st else he catches you really fast. And, don't run too far from the portal or he'll reset. Best to pull him a bit away from the portal and have him knock you back towards it, then you can run the opposite way and get some distance.
I'm currently running a 5 shammy group @ lvl 57 (Outlands tonight yeah baby!). Will be attempting with them...Originally Posted by 'Stabface',index.php?page=Thread&postID=33261#post 33261
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Cheers,
Stealthy
The Zerg (Magtheridon - US)
Fact of Life: After Monday and Tuesday even the calendar says W T F.
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