Wait wait wait... So the tooltip is wrong? You can put Synthesis on a Mage that also has Lifegiving Veil up and they'll STILL get the heals?
....
The world waits in wonder.
Wait wait wait... So the tooltip is wrong? You can put Synthesis on a Mage that also has Lifegiving Veil up and they'll STILL get the heals?
....
The world waits in wonder.
"Tact is for those that lack the wit for sarcasm."
_________________________________________
oh my god.......
I'm trying this tonight.
**EDIT - This seems like a naughty workaround that may get nerfed.
"For God's sake, don't stand there at 30 yards trying to cast a spell, he will melt your face period."
Lokked
Couple of points on this...
1. This didn't work in beta. 2 chloros couldn't synthesis each other... I suspect this is a bug that will get squashed eventually. Detailed below.
2. Spores doesn't mean that all damage heals that caster for 30% of the damage. It's a 30% CHANCE to heal you for 100% of the damage. It's not reliable.
3. Nature's touch isn't exactly spammable since it has an 8 second cooldown.
4. Call of Spring doesn't affect LV or spores - it's broken. It only affects bloom, flourish, and wild growth.
LV specifically states "Cannot receive healing from other Lifegiving Veil effects"
Synthesis states "increase healing they receive from Livegiving Veil by 150%"
0 x 400 % = 0
Back to Warcraft!
Shaggir, Shaggira, Shaggire, Shaggiri, Shaggiro - 5 Shamans US-Coilfang(H)
You're misquoting me. I didn't say you spam Nature's Touch I said it's one of the spells you spam. Nature's Touch isn't even the most damaging/efficient spell Chloros get.
It's also 6 sec cooldown not 8 - you're thinking of Nature's Fury.
Another nice thing about Chloros is that their main damage spells are on different timers, so you can make a single 'spam' macro for them.
ie (at low to mid levels from lvl 16)
#show Ruin
cast Ruin (15 sec cooldown, instant cast)
cast Nature's Touch (6 sec cooldown, 2.5s cast))
cast Vile Spores (no cooldown, 2 sec cast)
At higher levels they also have exceptional AoE abilities.
I don't believe Synthesis is broken. It's a single target buff that's working as intended. As I said I believe the descriptions on tool tips are very misleading.
I'd suggest Bards Cadence is more broken and far more likely to get hit by a 'fix'.
edit for clarity :
Not sure if I've made this clear but each Mage can only get heaedl from one Lifegiving Veil - they don't stack. But on top of their own Lifegiving Veil they can also receive healing from a targetted Synthesis hour long buff - which gives roughly 400% of the Lifegiving Veil heal of the Mage that cast Synthesis on them. It's the 'round robin' Synthesis that is so attractive.
Then each Mage also gets 30% of their damaging spells healed on themselves at 100%.
This is all for 23 points invested in Chloro. This leaves 43 points to either go deep into Chloro for mad AoE damage or to spend on another class. As I've said, the 'leet' Necro Rogue pet is only 21 points and another point in necro gets Feign Death. There are lots of other possibilities, though. Tanking pets do very well with Lifegiving Veil healing them.
Last edited by Flight : 03-08-2011 at 09:30 AM
Cool hopefully it works out as you think. I have a chloro in my group, definitely a sweet tree.
Currently running 10 miners in Eve Online.
Just posted the following build on FoH and thought it was salient to this discussion (it looks a particularly good boxing build) :
Getting 5/5 in Dark Power and Improved Warlock Armour from the Warlock soul is going to give you a passive 20% increase to damage and, therefore, healing. 5/5 below that in Potency gives +5% to crit.
I do like Exhilaration from Archon so that makes an option from 3rd soul.
Soul Tree Calculator: Warlock (30) / Chloromancer (27) / Archon (9) :: Rift: Planes of Telara :: ZAM
My chloro is currently Chloro / elemental summoner / warlock but now that im boxing an entire group i need to look more closely at archon...
Do we know anything about buff stacking? is there a rule of thumb for what stacks and what doesnt?
Currently running 10 miners in Eve Online.
I was so going to post about their amazing control, and how you would have to figure out how to use the water elemental freeze ability for each, and if you could use Ring of Frost in sequence how that would rock.
But then I noticed, it was the Rift forum.
So most of post gets deleted/edited down to this.
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Diablo III: 4x Crusader & 4x Wizard.
My Guide to IS Boxer http://www.dual-boxing.com/showthread.php?t=26231 (somewhat dated).
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Chlorochon is a lot to manage and severely gimps your healing ability. I posted a bit about buff stacking in another thread. Chlorolock or Chlorosummoner will give you really nice dps/hps with Chlorolock having the best output I've found.
I also speak about Synthesis being broken because they intentionally changed Synthesis back in beta 4 to not be targettable on another chloro or self. Synthesis is designed to allowing healing from the chloro to boost to an ally (generally a tank in PVE) so to have it hit another chloro when they cannot receive YOUR lifegiving veil effects is likely unintended. And you're right, I misspoke when I talked about NT.
Back to Warcraft!
Shaggir, Shaggira, Shaggire, Shaggiri, Shaggiro - 5 Shamans US-Coilfang(H)
I understand, im not talking about stacking.
I am playing five unique setups.
Its all good.
Currently running 10 miners in Eve Online.
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