Quote Originally Posted by Mosg2 View Post
I hate to be "that asshole", but I'm gonna have to burst your bubble friend.

Once you have Lifegiving Veil on you can't receive any heals from anyone else's Lifegiving Veil. That means there's absolutely zero bonus to stacking Chloro unless you're running, say, a pet class where they'll get all the heals. It looks great on paper.

Then you realize that your armor *is* paper.

Mages in RIFT right now are sucking hind tit. They get rolled over by Rogues/Warriors in mere seconds and none of their escape mechanisms are effective. Maybe after the first big balancing pass they might be better but for right now you'd have better luck playing in traffic.


Not true. Synthesis provides 400% of the heal that Lifegiving Veil does. You can round robin it and cast it on each Mage.

The Synthesis will heal each Mage.


Nature's Touch is one of your main spam damage spells and heals for base 100% instead of 80%.

Spores means that all damage heals the caster for 30% of damage done as well.

Call of Spring increases all healing by 15% of total.



I'm not saying a group of Chloros would be amongst the most powerful groups as I haven't tested them, but it's a red herring to write them off because Lifegiving Veil doesn't stack.


Chloro/Necro is a great build. Just 22 points in Necro gives you an end game Rogue pet and Feign Death.