Bring up your Spell Timer via the Show Timer button on the ACT program. Right click to toggle the frames on, then right click the Spell Timer window itself.
<Spell N="Fragmentation Bomb" T="10" R="T" A="F" WV="0" RD="F" M="T" Tt="" FC="-16776961" RV="0" C="Saboteur" RC="F" />
This is an example of my Fragmentation Bomb ability cooldown timer you saw in the screenshot. In XML format. I'm not really sure how you import it, but I'll try to use it to explain.
First, add your name to the Restricted Timer White List again. For every ability you make, make sure Restrict Timers To a White List is checked off. This will make sure it's tracking only your abilities.
•Name the spell Fragmentation Bomb.
•Timer Period in Seconds: Whatever the cooldown is. I'm fully specced into it, so the cooldown is 10 seconds for me as a level 7ish Saboteur.
•Warning Period: When it starts flashing at you.
•Remove timer from view at: When it's removed from the list. I put 0 seconds.
•Show Radial Timer Display: I always turn this off. Otherwise you get a pie chart timer thing.
•Allow Timer Mods to Affect This: I have no idea. Just leave it on.
•Display in Panel A: Check this off. You can have two separate spell timer windows, but for now we're only using A.
•Display in Panel B: Unchecked.
•Category: Put your class name. It'll keep it organized.
•Restrict to category zone or mob: Unchecked. No.
You should have a working ability timer. Like I said in the screenshot, for stacking DoTs it's a little hard. I managed to do the same thing as I did for Fragmented Bomb with a Nightblade's Fiery Spike, a DoT that stacks three times. After the initial 3 stacks I just watch the timer and make sure I hit it when I have 1-2 seconds left. It auto refreshes to 10 seconds, the DoT's duration, if it sees the DoT is still up.
Connect With Us