I don't think HKN has the macro step management ("Do not progress to the next step for X seconds," "Reset to step 1 after X seconds from first/last keypress," custom step series routing, etc.) that ISBoxer provides, though that might be something you could eventually figure out depending on the script language. The macro logic management makes collapsing your DPS down to one key manageable, if extremely tedious getting things figured out initially, especially for mixed teams.