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  1. #15

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    Quote Originally Posted by Ualaa View Post
    So after 32.5% Resiliency, gem Stamina if you want to have increased survivability.
    Or for DPS, if you want to kill faster.

    Ideally a mix, so you can blow anyone and everyone up, fairly instantly with 4x DPS.
    But have enough defenses that your healer (or you) can react and save your toons when less coordinated DPS hit you.
    At least in an ideal world.

    We (and probably Blizzard) don't want to go back to first hit = wins.
    Like in pre-BC battlegrounds.
    But doubt it will ever get that bad again.
    I wouldnt be so sure on that-

    32.5% being the soft cap in 4.1 before new/higher resil gear is released in 4.2 pretty much guarantees huge higher burst potential. Most pvpers run 40% dmg reduction at the moment and druid/priest and shamans are running 2/3 for 4300+ resilience.

    People will hit the 32.5% cap in just mostly pvp set gear, this will bring back using pve gear in some classes. Warriors atm can 2 shot people in a throwdown. Also people have to remember that in Woltk resilience also affected crit chance which it no longer affects.

    I wanted to add that I think this change is an attempt to curtail the current melee pain train.
    Last edited by Fat Tire : 03-06-2011 at 06:45 PM
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