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  1. #31

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    If you don't push to a spaceport first, any excess P0 products are lost if there's not enough extractor space. If your extractors pull 20k P0 but your 6 factories can only use 18k, 2k is lost. I think that's the reason anyway

  2. #32

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    Seems reasonable, but if I can route all of my P0 products then I shouldn't have any loss by that thinking. I'll have to redo some connections and see if it changes much.
    I never saw a wild thing sorry for itself. A bird will fall frozen dead from a bough without ever having felt sorry for itself.

  3. #33

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    yeah, if you use all products it should be fine. It's just how I saw my first setup for PI, so I copied it and use it every time . Don't know if it's the best but it seems to work ok

  4. #34

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    What am I missing? I deleted my routes to my processors from the extractor, but there is way too much coming into the extractor to run to the spaceport before then sending to the processors. 70k material worth needs to be routed btw.
    I never saw a wild thing sorry for itself. A bird will fall frozen dead from a bough without ever having felt sorry for itself.

  5. #35

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    Quote Originally Posted by Morganti View Post
    We have a logistics issue being in a c1 WH where nothing bigger than an industrial can get in or out, so I prefer to push everything up to P3 that I can. What's the payoff for running extractors to a spaceport and then to the processors? The P0 gets pushed in full to one processor at a time instead of bit by bit to each processor?
    You will loose quit a bit of mats if you do not route to storage first then to processor if both are done at same time the mats coming in will not get and will be lost

  6. #36

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    Quote Originally Posted by Morganti View Post
    What am I missing? I deleted my routes to my processors from the extractor, but there is way too much coming into the extractor to run to the spaceport before then sending to the processors. 70k material worth needs to be routed btw.
    If you redid routes and get error that it can't handle you just need to upgrade the link between them ie if you can click on the link that goes from spaceport to extractor double click it to open it then upgrade link if not select extractor you will see link icon there click on it double click on the link to the spaceport then upgrade it one step if its still not enough do it again.

    And remember for the extractor if extracts faster then your processors work so you will loose mats if you do not run to storage first even if there same speed you will loose some believe me always route to storage then from storage to processor and that goes for each p lvl as well ie route your p0 to storage then out p1 to storage then out and so on.

    If you have not looked at stuff on this site you may want to very useful stuff on here
    http://wiki.eveuniversity.org/Planetary_Interaction
    some is a bit outdated but a lot of it has been updated for the changes to extractors now i think.

  7. #37

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    I must admit that the entire time I've been doing PI I never noticed you could upgrade links! Thanks LD.
    I never saw a wild thing sorry for itself. A bird will fall frozen dead from a bough without ever having felt sorry for itself.

  8. #38

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    hehe yeah why i thought you might like to take a look at that site lots of great help for pi there. Its also very bad to use links that are very long as they use an insane amount of either power or cpu i forget or both probably I have all my buildings basically touching each other to keep link lengths down. Good thing extractor heads distance from extractor doesn't make it use more resources though so thats a good thing and they have pretty good range.

  9. #39

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    Yeah, I knew about the long links, especially on gas planets. Most of the PI info I found when I started was for the old system, so it's been a learning curve.
    I never saw a wild thing sorry for itself. A bird will fall frozen dead from a bough without ever having felt sorry for itself.

  10. #40

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    Latest Pull: 8 days, 310 million isk. I didn't get to take everything to Jita to sell because I managed to collapse the exit I was using but this represents a good majority of my haul including all robotics/gel/P2 materials. I'm still sitting on way too much precious metal (which sells nicely) and some bio P1's that I didn't get to bring out, but I was happy with the bottom line. Wormhole life continues.
    I never saw a wild thing sorry for itself. A bird will fall frozen dead from a bough without ever having felt sorry for itself.

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