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  1. #21

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    I never played the old system. I've found the gas planets with the extractor heads in a string along the highest concentration of noble gas means the least amount of moving of extractor heads later. If you clump your heads up then you'll run that area down faster.
    I never saw a wild thing sorry for itself. A bird will fall frozen dead from a bough without ever having felt sorry for itself.

  2. #22

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    Just an update: still using 45 planets, but instead of selling to buy orders I placed my own sell orders this time around. Round 4, A five and a half day round of PI P1 materials and a small amount of low level minerals netted me around 162mil and almost everything sold within a day and a half of posting it (important for knowing how long to put your orders up for). With no changes, and assuming a round value of 150mil without the minerals is what I made from PI, that puts me well 800million a month. This also means I've been missing out on about 20-30 million per Round by not using sell orders. Now I know, and knowing is half the battle
    I never saw a wild thing sorry for itself. A bird will fall frozen dead from a bough without ever having felt sorry for itself.

  3. #23

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    Yeah when selling minerals I check against the current buy/sell orders to see wether I'm better off selling to a buyer or setting up my own sell orders. Had a chancy time last month as some of my orders didn't sell for a whole month and I was feeling the pinch, then suddenly they all did which was quite a relief.

    Don't forget about costs for sell orders, sometimes they can be enough to make it easier to sell rather than setup an order. It's certainly worth training Accounting and Broker Relations if you're going to be selling regularly.

  4. #24

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    Yep, another good thing that I got freighter on Morg instead of BR....Morg is my best trader
    I never saw a wild thing sorry for itself. A bird will fall frozen dead from a bough without ever having felt sorry for itself.

  5. #25

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    Update: Wormhole PI is freaking AMAZING. 200%+ yields are normal, and I've seen some 300%+ yields in a few spots. Logistics is of course the hangup (logistics as in moving things around, not healing ships...why did CCP use that term for ship heals??). After rigging a Bustard and Badger MKII I'm able to get 50,000 m3 out of the hole at once now. I've begun looking at higher tier production just for some space saving methods by now also. Robotics seems to be the best choice given my planet list, so that's what I'm chasing for the most part. My production planet is a real mess, but it's giving us all 4 POS fuels (oxygen gets produced on it's own) for our POS in quantities that means we'll never need to haul in that portion of the POS fuel ever. It's also producing a large amount of robotics for me now, but I think a second production planet will need to go up soon.
    I never saw a wild thing sorry for itself. A bird will fall frozen dead from a bough without ever having felt sorry for itself.

  6. #26

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    And soon it'll be 2 of us extracting and profitting from PI (If my internet stops playing up, been fine for months and now I really start playing, nothing but problems!)

    Keep a healthy stash for the POS and sell the rest.

    But like Morg said, the logistics is the worst part. Even mining now I can only haul 12000m3 per trip, but it's not all bad. 14days until my T2 Rigged Itty5 is available, should speed tings up then

  7. #27

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    Examples of my setups:

    Here we have a production planet. I'm fairly new to this but after butchering my first one this was my second attempt and it seems to function well. it's creating mostly robotics with a uranium and coolant planet thrown in to max out the power. Notice the three robotics wings of 5 processors each and then the two extra processors to the bottom right. I use one spaceport to import, one to export, and a storage container so I can load up as much material onto the planet and leave it for a day or two.



    Next is my 2 extractor setup. Notice that I'm keeping the links as short as possible by strategic positioning of secondary processors not hooked to my spaceport:



    And lastly a single extractor setup. There are so many resources on WH planets that I'm forced to go outside of the "Hex" setup to get everything processed, but you get the idea:

    I never saw a wild thing sorry for itself. A bird will fall frozen dead from a bough without ever having felt sorry for itself.

  8. #28

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    You may want to compare prices if your selling all this as robotics only sell for i think around 50k maybe 55, Now if you look at the p2 products you make you will see some of them sell for 8-9k each. It takes 20 p2 to make 3 p3 products so at 8,000 x 20 = 160,000 for sellling them as p2 products ie mechanical parts, coolant etc, p3 product from same amount of p2 products 20 x 50,000 well we will use 55,000 x 3 = 165,000 which is a bit more but is it worth the time and i only used 8,000 for price of the p2 some are closer to 8,500 or more. Using sell prices in jita for this btw. Atm its pretty hard to make more from p3 products over p2 and even if its a bit more it takes that much longer to do as well. Just thought i would let you all know and hope it helps in some way.
    I do 2 p0 products per planet with 10 ext heads on each extractor, cycle time 1day 2hours or there abouts just to make sure i have more then full day incase i get home late or something. Then i move the p0 mats to a manu planet actually 2 manu planets where i have 7 procesor units build for each of the 2 p0 products and 7 advanced processors to make them into p2 products with 2 launchpads. 1 launchpad gets 1 type p0 other gets other one and they feed the processors and finished p1 is returned to same launchpad that send the raw mat to it. Then they each send the p1 product to an advanced and i have it send 3 p2 products to one and 4 to other just to try balance it. I would keep 14 advanced going with 2 chars when i started kinda got bored and semi stopped doing it though and now looks like less resources there might have to move extractors etc on the gathering planets if i continue with it.
    14 advanced makes about 14advanced procesor x 24hrs x 5 p2 products = 1680 p2 products a day with 2 chars.
    No idea if thats bad or good but its what seemed to work best for me with new extractor system etc when i started

    edit:Actually second char also does a bit of stuff for pos is coolant and oxygen on top of the above
    Last edited by lorddread : 04-02-2011 at 08:33 PM Reason: added a bit more info

  9. #29

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    Morganti i hope your feeding the extractor into launchpad or storage before sending it to processor?

  10. #30

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    We have a logistics issue being in a c1 WH where nothing bigger than an industrial can get in or out, so I prefer to push everything up to P3 that I can. What's the payoff for running extractors to a spaceport and then to the processors? The P0 gets pushed in full to one processor at a time instead of bit by bit to each processor?
    I never saw a wild thing sorry for itself. A bird will fall frozen dead from a bough without ever having felt sorry for itself.

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