Mages are largely underpowered, with a couple of exceptions.
Pyromancer can do significant DPS. Chloromancer is strongest contender for a box setup :
1. They heal the whole party by DPS'ing (similar to Bard, except Chloro is doing double the DPS) this is 80% of any life damage, not just a single spell.
1a. They can apply a buff to one target that multiplies by four the amount that one toon gets of the 'healing dps' (Synthesis).
2. They apply a debuff that makes all players dmg have a 30% chance to heal the player for the same amount.
3. They have rez (in combat and out of combat).
4. They have a number of single target and group heals to help with burst damage (including a 100% heal on 2 min cool down).
Throw in 21 points to necro and the Choromancer also gets feign death ( feign death and rez = instant wipe recovery) and a lvl 50 Rogue pet.
I'd suggest the strongest box group will be :
1. One Warrior - specced Riftblade for trash, Reaver/Paladin/Warlord for multiple target tanking and Paladin/Warlord/Void Knight for single target tanking. I suspect this will be needed for hard dungeons.
2. One Mage (Chloro) for tank healing buff and FD/Rez or alternate DPS build.
3. Three Bards.
(Arguably swap out one Bard for the Chloro).
Might even need to find space for a Cleric (Sentinel prolly) for burst healing in hards.
Connect With Us