Hey guys,
I've made myself a pretty cool spec (cleric) for quad-boxing x 4.
What do you guys think about it?
http://rift.zam.com/en/stc.html?t=10...Eki0t0q.Eox00c
Its Cleric:
11 Cabalist (Improve damage of Inquistor)
36 Inquistor (Main talent tree)
19 Sentinal (For group heals, big heals)
Bladefist EU:
Överdöse • Òverdòse • Óverdóse • Ôverdôse
Stõmpdòwn • Stòmpdõwn • Stómpdõwn • Stõmpdówn
I am using ISBoxer setup with FTL as per Lax's instructions.
During Beta I was dual-boxing a melee Cleric and a Warrior using HKN as I couldn't get get ISBoxer to work.
In that scenario I had the Cleric as my main and the Warrior on follow and it melee wasn't a problem.
I sometime had to run a little past the mob and turn and then mob would be sandwiched between both toons.
I don't find I need IWT for melee, however, I do miss it for NPC quests, looting, etc ... However, there are other ways to solve those issues.
Schadenfreude Rogue ( MM/Ranger ) / Dekoy Rogue ( MM/Ranger ) / Medyc Cleric ( Sentinel/Warden ) / Rhiggs Warrior ( Champion/Warlord ) / Murtaugh Mage ( Chloro )
ah oki, like pull get aggro and move back the other melee toons .
so if you have 4 melee and a healer you would have maybe let the healer follow one of the other melee ones ?
so the main could pick up the mobs, pull them back into melee range and the healer would still be outside melee range in case of cleave or so.Code:-> = follow H -> M1 -> Main
ah or you could just let the healer stop following and you charge in with the melee ones (maybe some pulling them back to the other melee ones.
This would need separate movement keys for the healer to catch up with the guys.
Just some thoughts.
I don't suffer from Schizophrenia, I enjoy every moment of it !
Yeah, you could have the main pull the mobs back, or just have everyone run to the mobs to get aggro.
For the healer, I did have a 2 steps setup in ISBoxer, the 1st time I hit the key it started follow, the 2nd it stopped.
This allowed me to park the healer and then move forward a bit to engage the mobs.
I also have the 'V' formation key setup in ISBoxer for my Rogue ranged guys.
I hit it a bunch of times to spread them out a bit and then aggro the mob with my cleric, then pour on the DPS.
This gets rid of any attempts by the mobs to do an AoE attack on all three, in theory in anyways.![]()
Schadenfreude Rogue ( MM/Ranger ) / Dekoy Rogue ( MM/Ranger ) / Medyc Cleric ( Sentinel/Warden ) / Rhiggs Warrior ( Champion/Warlord ) / Murtaugh Mage ( Chloro )
Why bother? A lot of the bread and butter dps are DOTs or instant-cast. With Chain-wearing "casters" or in my current setup, Plate-wearing "casters", the damage the MOBs do in melee isn't too hurtful. Especially in the cleric-case with some instant-cast heals available.
Maybe it's because I originally boxed DAOC versus WOW, but I don't think being in melee range is so bad, compared to the constant interrupt problem in DAOC.
Been playing mixed 5 box set up through head start, one of each archetype with two Mages.
Have all 32 souls, been testing various synergies and parsing everything since I started.
Parser here btw : http://www.riftjunkies.com/combat-parser/
I also run a mixed group.
1 Tank
1 healer
3 Ranged DPS (2 Mage, 1 Bard/Marks/Rng)
Im having issues with DPS time in Rifts on my mages and bard so i have to come up with a new way to set them up with instant casts. I use 3 instant casts on my Healer, and shes usually the top of the chart in the contribution points with my warrior, while the other 3 are a bit lower. I've been able to get several epic shards on my tank and healer, but not my DPS toons, which tells me my DPS toons are spec'd wrong for rifting for sure.
What specs are everyone using for mages and rogues?
Meeo/Nibilus
Connect With Us