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  1. #21

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    Quote Originally Posted by Meeo View Post
    I also run a mixed group.

    1 Tank
    1 healer
    3 Ranged DPS (2 Mage, 1 Bard/Marks/Rng)

    Im having issues with DPS time in Rifts on my mages and bard so i have to come up with a new way to set them up with instant casts. I use 3 instant casts on my Healer, and shes usually the top of the chart in the contribution points with my warrior, while the other 3 are a bit lower. I've been able to get several epic shards on my tank and healer, but not my DPS toons, which tells me my DPS toons are spec'd wrong for rifting for sure.

    What specs are everyone using for mages and rogues?

    There were a few forum topics on the way rift contribution works. People with spammable insta cast spells seem to top the charts, regardless of how much dps. It seems like button smashing counts! They might have fixed it in beta. When I'm on my bards, if healing is not an issue, i tab around, spam quick shot, and I am almost always on top or near the top. If this is true, it need to be changed, it encourages bad playing. Healers wont heal if they don't get rewarded for example.
    Currently 5 Boxing 5 Protection Paladins on Whisperwind Alliance
    The Power of Five!!! ( short video )

  2. #22

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    Quote Originally Posted by Flight View Post
    Been playing mixed 5 box set up through head start, one of each archetype with two Mages.

    Have all 32 souls, been testing various synergies and parsing everything since I started.


    Parser here btw : http://www.riftjunkies.com/combat-parser/
    Riftjunkies seems like EJ in the early state
    I don't suffer from Schizophrenia, I enjoy every moment of it !

  3. #23

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    Quote Originally Posted by Meeo View Post
    I also run a mixed group.

    1 Tank
    1 healer
    3 Ranged DPS (2 Mage, 1 Bard/Marks/Rng)

    Im having issues with DPS time in Rifts on my mages and bard so i have to come up with a new way to set them up with instant casts. I use 3 instant casts on my Healer, and shes usually the top of the chart in the contribution points with my warrior, while the other 3 are a bit lower. I've been able to get several epic shards on my tank and healer, but not my DPS toons, which tells me my DPS toons are spec'd wrong for rifting for sure.

    What specs are everyone using for mages and rogues?

    Mages are largely underpowered, with a couple of exceptions.


    Pyromancer can do significant DPS. Chloromancer is strongest contender for a box setup :



    1. They heal the whole party by DPS'ing (similar to Bard, except Chloro is doing double the DPS) this is 80% of any life damage, not just a single spell.

    1a. They can apply a buff to one target that multiplies by four the amount that one toon gets of the 'healing dps' (Synthesis).


    2. They apply a debuff that makes all players dmg have a 30% chance to heal the player for the same amount.

    3. They have rez (in combat and out of combat).

    4. They have a number of single target and group heals to help with burst damage (including a 100% heal on 2 min cool down).


    Throw in 21 points to necro and the Choromancer also gets feign death ( feign death and rez = instant wipe recovery) and a lvl 50 Rogue pet.


    I'd suggest the strongest box group will be :


    1. One Warrior - specced Riftblade for trash, Reaver/Paladin/Warlord for multiple target tanking and Paladin/Warlord/Void Knight for single target tanking. I suspect this will be needed for hard dungeons.

    2. One Mage (Chloro) for tank healing buff and FD/Rez or alternate DPS build.

    3. Three Bards.

    (Arguably swap out one Bard for the Chloro).



    Might even need to find space for a Cleric (Sentinel prolly) for burst healing in hards.
    Last edited by Flight : 03-03-2011 at 07:26 AM

  4. #24

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    Flight, you have to finish reading the Lifegiving Veil buff When you're affected by it you receive ZERO heals from other people's Lifegiving Veil... Which also shuts down Synthesis. Yes they sound great but there's no stacked healing.

    Now, if you run them with a pet then sure. You can Synthesis that sucker right up and he'll get tons of healing.
    "Tact is for those that lack the wit for sarcasm."
    _________________________________________

  5. #25

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    Quote Originally Posted by Mosg2 View Post
    Flight, you have to finish reading the Lifegiving Veil buff When you're affected by it you receive ZERO heals from other people's Lifegiving Veil... Which also shuts down Synthesis. Yes they sound great but there's no stacked healing.

    Now, if you run them with a pet then sure. You can Synthesis that sucker right up and he'll get tons of healing.


    I don't understant what you think I've missed. I didn't suggest mutiple Chloros - just the one.

    I'm suggesting for 'hards' you are going to need a tank. Almost certainly a Warrior. And in a 'tanked' group a Chloro would be my first choice after the tank, for about a half dozen reasons.

  6. #26

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    Quote Originally Posted by Flight View Post
    I don't understant what you think I've missed. I didn't suggest mutiple Chloros - just the one.

    I'm suggesting for 'hards' you are going to need a tank. Almost certainly a Warrior. And in a 'tanked' group a Chloro would be my first choice after the tank, for about a half dozen reasons.
    if i stay with rift long term, my first goal is to get 5 of each archetype to 50. That way ill be able to mix and match later on to make sure i have every possible combo it would take to do hard modes, if it will even be possible to multibox hard modes.

    I wish there was a macro command in Rift like WoWs "nochanneling" condition, due to bards main dps being a channeled spell 8\. Makes it hard to have them in a group with non bards.
    Currently 5 Boxing 5 Protection Paladins on Whisperwind Alliance
    The Power of Five!!! ( short video )

  7. #27

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    how are you guys setting up macros to control multi classes with no sequences macros.

  8. #28

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    I have a few duos that ive started, my highest people havent made it past level 12 yet cause ive been screwing around and havent had that much time to play.

    However, I just made a paladin / warlord / crusader + chloromancer / elemental summoner / warlock combo.

    I think they're going to be fun! I just need to figure out the macros -_-

    Feels like theyll be a great base to any group.
    Currently running 10 miners in Eve Online.

  9. #29

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    I'm running a warrior, cleric and 3 rogues

    Specs:
    Rogue 1 (main): 16 Ranger, 5 Sab, 0 Riftstalker
    Rogue 2: 12 Bard, 6 Ranger, 2 Sab
    Rogue 3: 16 Bard, 5 Sab, 0 Ranger
    Warrior: 15 Reaver, 4 Riftblade, 0 Beast
    Cleric: 15 Sent, 4 Inq, 2 Shaman

    TBH, I wish I would have made all rogues. I'm not getting much out of the tank at this level, and the cleric is really only useful when everyone is going to die 9 out of 10 times The bard heal capacity is pretty amazing, and I'd much rather have another bard over the current cleric build.

    I might change my tune in a level or so when I start IT, but I doubt it so far.

  10. #30

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    Quote Originally Posted by Berserker View Post
    TBH, I wish I would have made all rogues. I'm not getting much out of the tank at this level, and the cleric is really only useful when everyone is going to die 9 out of 10 times The bard heal capacity is pretty amazing, and I'd much rather have another bard over the current cleric build.

    Try Riftblade for questing. Mine often outdamages my Pryomancer, just spamming Flamespear and Fiery Burst). Open with Frozen Armour on the Riftblade, which increases all fire damage the mob takes by 20% and snares it. Try using the Rogue Nightblade fire ranged attacks.



    Reaver/Pallie or Pallie/Warlord for instances.


    Following builds I got from Zehn at FoH and work well (Pallie/Warlord from 17-50).


    http://rift.zam.com/en/stc.html?t=0cEhm.xxzMz.x0R

    http://rift.zam.com/en/stc.html?t=0cEhm.xxzMz.E0Rzo0z


    10 into Warlord for Death Grip is a great skill for casters.


    http://rift.zam.com/en/stc.html?t=0c...zcz.ELRzo0Vc0M

    http://rift.zam.com/en/stc.html?t=0c....ExRzooVc0Mz.L

    http://rift.zam.com/en/stc.html?t=0c...xRkooVc0Mz.x0z


    End game :

    http://rift.zam.com/en/stc.html?t=0c...0M.EgRussqc0Mz



    Paladin/Warlord can be quite demanding to play. Reaver is not as good a tank, but they are easier to play and give solid AE dmg and AE threat. Basic Reaver/Pallie macro :

    cast disarming counterblow
    cast retaliation
    cast plague bringer
    cast soul sickness
    cast infestation
    cast pacifying strike

    From Zantox, again on FoH :

    You can flip soul sickness and infestation, but I found when tanking I want to make sure that soul sickness landed (and spread) to grab aggro on a pack. You can also switch pacifying strike out for something else you prefer to spam.

    So for me, I start out Plague Bringer (macro) > Soul Sickness (macro) > Infestation (macro) > Necrotic Wounds (non-macro) > Blood Fever (non-macro) > pacifying strike (macro) then apply other debuffs, spam cleave or macro, always watching for my cool downs (I like to put my macro cooldowns in a side bar so I can watch where they are, even if it is just 1 button).
    Last edited by Flight : 03-04-2011 at 07:16 AM

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