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  1. #1

    Default Mixteam not my thing, going back to shamans

    During moving homes these days I`ve been non raffing 5 new chars, warrior tank, priest healer and a warlock, mage and hunter as dps. They are allmost lvl22 now and it doesn`t seem like it`s the setup I`m looking for. So I`m looking to get back into my paladin + 4 shamans.
    So I`m wondering if anyone still runs around with this setup and how it works in cata? The shamans are 80 and pala is 84(allmost 85). The paladin din`t do much quests, only underwater vadg has been done a bit so questing is possible. Just wondering how the PVE part works for this team these days.
    They have the CC but I heard that resto shamas are balls

    Thanks in advance.

  2. #2

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    Resto shaman have riptide, earth shield and you have 3/4 healing stream totems, depending if you drop a mana spring totem.

    If you cast riptide and earthshield at the beginning of each pull, you don't have to do much healing beyond that so the resto can contribute to dps with lightning bolt whilst regaining mana if you spec for it.

    Oh and PTR 4.10 says healing buff to resto shaman

  3. #3

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    Personally, I've always loved mixed teams. I've played a number of class combos through heroics and intro raid content and it is all very fun. In fact, I've played that exact combo, except with a pally instead of a warrior tank.

    That's the only thing I'd suggest - ditching the warrior for a pally. I've played a warrior through all the WotLK content as a tank (even through ICC boxing), but it just doesn't seem as easy/useful as a pally.

    Mixed teams give so many more buffs these days, you are missing out on 10-20% damage and flexibility when you only play 1 or 2 classes imho.
    10-boxing Alliance Sargeras and Kil'jaeden

  4. #4
    Member Alge's Avatar
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    I played pally tank, holy/disc cleric, destro lock, arcane mage, elem shaman from 15-60 only doing instances using my instant LFD queue. I had previously played pally tank and 4 enhancement shamans, only switching to 1 resto/3 elem in the 80s.

    The mixed team started out really slow. At the beginning I couldn't do enough damage with a full power pool to kill some bosses (Oggleflint in Ragefire comes to mind). However, it just keeps getting better and better. After the early struggles, I did most of the 1-67 (team is currently at 67) content earlier and easier on the mixed team. I wouldn't have attempted it without using Mercurio's two-step macro idea and it takes some work to refine those as you level but is definitely satisfying when you have it all set up. I'm not sure I could go back to a less diverse team now.

    Other than that, I'd second the advice to use a pally tank. While it might be easy mode if you are playing 1 character, there is plenty to do playing 5.

    Alge

  5. #5

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    It's reasonably viable, but I'm finding throwing a priest into the mix (specced Shadow) instead of one of the elemental Shaman is really nice. The shield, spell haste, healing via vampiric embrace and spell haste are all nice things.

  6. #6

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    Quote Originally Posted by kate View Post
    It's reasonably viable, but I'm finding throwing a priest into the mix (specced Shadow) instead of one of the elemental Shaman is really nice. The shield, spell haste, healing via vampiric embrace and spell haste are all nice things.
    Isnt shadow priest healing getting nerfed for the umpteenth time if 4.10 gets implemented as it currently stands on the PTR?

  7. #7

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    Quote Originally Posted by katsurahama View Post
    Isnt shadow priest healing getting nerfed for the umpteenth time if 4.10 gets implemented as it currently stands on the PTR?
    Possibly, though I don't really care that much about the shadow healing - it's just an added benefit and hardly that important. It keeps you topped off, but the totems do that as well and generally better.

  8. #8

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    I also vote for mixed teams. They give so much flexibility and their buffs work together. Like Alge, I tried doing instances with mixed teams. I personally found it a pain in the ass because they have so few abilities at lower levels. For questing all you need is 1-2 dps spells and 1-2 heal spells so their lack of abilities is not important.

    With your existing comp all you'd need to get to 60 through questing is:
    Charge/heroic strike
    Smite
    Shadow bolt or immolate
    Fireball
    Arcane & autoshot

    Since you don't have RAF and you're finding the leveling not to your liking, why not use the paladin to power level them in instances. You can switch out the warrior at 55/56 for a DK if you want. A priest can handle the lack of a shield.

  9. #9

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    Plus with the comp you made you're going to have summons and portals. I say keep what you've got. The Cata revamp of the old areas made them so much less of a bore to level through if you dont want to powerlevel.

  10. #10

    Default

    Perfect group:
    Paladin tank (buffs/oh shit button)
    Boomkin (+5% spell crit/buffs)
    Elemental Shaman (Totems/party buffs when you crit)
    Mage (buffs/food & water)
    Holy Priest (good at aoe healing/buffs)

    So then you have 3 ranged classes with spellpower that amplifies the DPS of eachother, good buffs (+hp/+stats) 2x cc. Aoe tank and a aoe healer.

    Plus you can use every drop (cloth priest, leather druid, chain shaman, plate warrior
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