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  1. #16
    Rated Arena Member
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    Mar 2008
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    Quote Originally Posted by Mosg2 View Post
    @Chloromancer stuff:
    The first thing I looked at in this game was 5x Chloromancers. The problem is that once you put up Lifegiving Veil you get ZERO heals from ANY Lifegiving Veil. This means that you absolutely HAVE to pair Chloro with Necromancer for the pet. I've been seriously looking at some 40Necro/26Chloro builds though. Imagine a world where you have 5 pets that do 80% of the DPS of a Rogue player apiece and each of them has the Synthesis buff? The amount of healing they would be getting is insane--Throw on the fact that Necromancers can put a DoT on themselves that heals another groupmate for about 4x the damage it does--You can keep that up 100% of the time since your total life gained is greater than what's lost. Then you've got a insta-cast no cost Necromancer spell that steals 10% of your HP from your pet--Of course, your pet is ALWAYS at full because of Chloro healing.
    Chloro's get heals from their own lifegiving veils, which is to say, a decent amount of healing. Plus with radiant spores anyway, you can always proc heals to yourself. Putting flourish on round-robin is pretty much an instant complete heal for the group as well.

    At the lower levels, it's pretty retarded to play one even solo. Only voidknights and multiple melee were really giving me trouble. I did end up doing a few warfronts with 2 other chloros in the early 30s and the group, was pretty much unkillable. Especially with one being chloro/storm caller (with his channeled knockback), me being chloro/archon, and the third being chloro/warlock. And by group, I mean, the whole team of 10 in the black garden.

    The trouble for mages in general is close combat... but let me tell you that when 3 chloromancers used corrosion, it was pretty effing deadly. I can only imagine that x5 and on a 15 second cd that lasts for 12 seconds. And keep in my you CAN generate charge while it's up... so you have pretty much 80% uptime and it heals you while you can continue nuking ranged targets?

    Anyway, right now, I'm choosing to solo Rift for a bit and see where everything ends up.... once the solo game is done for me, I'll go back to boxing, I'm sure. But, with so many changes coming around the corner, servers are probably going to be full - and I don't want to deal with having queues to get in x5... I'll box it later.

    I intend on running a cleric + 4 chloros with at least one being archon for all the insane buffs + bloodlust (the remainder will probably be elementalists for the pets + crit damage since archon auras don't stack, which make me a sad panda).

    Oh, and watching people try to run out of range when multiple cholors channel on you (and the fact that once you channel, you CANT run out of line of sight or out of range of it?), led to many people dead, behind trees.

    Edit: The one good/bad thing about Scott Hartsman at the wheel of Trion? It won't be 2+ years in between expansions.
    Last edited by Alemi : 02-24-2011 at 01:58 AM
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