Can anyone explain to me the point of the glyph that makes your chains of ice do a little bit of damage? Its like 135 damage or something...
Can anyone explain to me the point of the glyph that makes your chains of ice do a little bit of damage? Its like 135 damage or something...
I was wondering if i could cast Obliterate more often, sometimes my 100% crit talent will be spended on frost strike instead of obliterate. Should i just put Obliterate more often in my dps macro? Like on 3 keybinds instead of one ?
Kind regards,
Negativ1337
Bladefist EU:
Överdöse • Òverdòse • Óverdóse • Ôverdôse
Stõmpdòwn • Stòmpdõwn • Stómpdõwn • Stõmpdówn
more pressure/dmg for it, so it can replace icy touch/howling blast in some instances
After my matches last night against multibocks
I changed a few things.
1 I set up another dps spam key 2 step that calls obliterate 2 tmes and 2 blood strikes in a cast sequence then in same cast sequence blood tap, howling blast empower rune weapon then let's it reset. And then calling frost strikes and dark sim on round robin.
I'de target the healer first Spamming that cast sequence as an opener often meant destroying the first target and stealing some good defensive cooldowns. And then just going back to my aoe spam, imo the best way to add obliterate into your dps is just to add another key for it.
Spam a big burst on someone like that then switch over to aoe spam and you'll put their healer on his toes. Makes for a good kill more often than not![]()
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