Close
Showing results 1 to 10 of 43

Hybrid View

  1. #1
    Member Alge's Avatar
    Join Date
    Nov 2010
    Location
    Sydney, Australia
    Posts
    322

    Default

    What if you need to get at part of your screen/UI under the feeds? We create a mapped key to toggle them off and back on again. This mapped key is called VideoFeedsToggle. It will also need a hotkey. I use Ctrl+Numpad+. It will have two steps, in the first step we hide all the feeds and also the click bar. In the second step, we re-create the feeds and turn the click bar back on.

    In step 1, create a New Video Feeds Action, set up as below:



    Then copy that action for each slot, changing the "Feed name". The last action in the first step is to turn the click bar off. That needs a Click Bar Actions: New Click Bar State Action, like so:



    When re-enabling in the second step we already have a mapped key to turn the feeds back on and we can just use a Do Mapped Key Action:



    and finally turn the click bar back on



    Go test that in-game before going any further.
    Last edited by Alge : 02-14-2011 at 08:30 AM

  2. #2
    Member Alge's Avatar
    Join Date
    Nov 2010
    Location
    Sydney, Australia
    Posts
    322

    Default

    And finally, here is how to set up your own feed sources and get them to display.

    I use these to display the bag space and repair status of my slaves on my main. I use a LibDataBroker display addon (Docking Station) with a panel which just contains my bag space and repair status. It is 150x20 pixels. This helps me to know how large my feed sources and outputs must be.

    OK, once again we create a new mapped key in our Video Feeds keymap. I call mine CreateBagFeeds. First we will create the feed sources. Add a New Video Feeds Action, set up so.



    Note that the target is a character slot (the one we want to create the source for). A unique feed name is required for each source. Copy that action 4 more times, changing both the target and the feed name. Your position and size should be the same for each slot if you have your UI set up identically for each character (always a good idea).

    The output feeds are similar:



    Note that the target is now Window: Current and you must reference the just-created feed names. Also the position of the output feed will need to be different for each slot or they will just overlap.

    Now make sure to go back and add this mapped key (CreateBagFeeds) as a Do Mapped Key Action to your mapped key that is activated whenever a window gets swapped.

    That's it for now. I hope you found this tutorial helpful. Please let me know of any errors or omissions or any feedback you may have. Many thanks to Lax for this great new functionality in ISBoxer 38.

    Alge
    Last edited by Alge : 02-14-2011 at 09:12 AM

Tags for this Thread

Posting Rules

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •