Close
Page 2 of 2 FirstFirst 1 2
Showing results 11 to 13 of 13

Thread: Melee team

  1. #11

    Default

    This team is 67 now. I switched the rogues to assassination spec. They do more dps now and i still dont use stealth. The druid is a good healer as long as there isnt too much aoe. I helped someone do ring of blood and the druid was able to keep up the healing this time (at 67) through the entire chain.

    I will set up a recuperation macro for the rogues next time i do an instance with them.




    Something i'm wondering about is when to take this team to northrend. Should i go as soon as they hit 68?

  2. #12

    Default

    Quote Originally Posted by Ualaa View Post

    For pvp, have the DK sit down.
    And type /AFK.
    Lol!

  3. #13

    Default

    This team is 68/69 now. I decided to go to northrend at 68 instead of seeing netherstorm or blades edge mountains again. The nice thing about having several teams is variety of playstyles. I also get to learn how classes can play off one another. The problem is seeing the same content over and over back to back. I planned to space them out more but it didnt work out that way.

    The dk tank still does fine. I have not done either starting wotlk dungeon yet on this team. When i do i will probably use sap a lot at first. Three saps ftw! I will probably do the viking instance after completing all non-gathering boring tundra quests. Id be afraid to do it at 68 with hardly any aoe capability and mostly bc qyest gear at level 68!

    As the rogues get more wotlk starter quest gear, their damage obviously improves. Quite a bit, actually. I used to think they were difficult to multibox. Actually if you wait until they get to the target before spamming the dps key they do just fine. Their dps is surely not optimal since i rarely stealth and never worry about positioning. Therefore i never get to use ambush, garrote, or backstab.

    The druid is a decent healer if there isnt a lot of aoe to deal with. A priest was my first and favorite class in wow. Im used to using grreater heal on the priest and the removal of healing touch until level 78 or whatever has turned me into a click spammer when using the druid to heal. Periods of heavy damage are a race between dps and struggling to keep the dk up since i dont have a monster heal on the druid. If i forget to keep rejuv up and tons of damage starts rolling in im screwed. If that happens on the priest i use pom, coh, binding heal, renew, gheal. On the druid i cast regrowth, that cooldown spell which requires a hot to be up, renew again, then rejuv. It sometimes cant keep up with heavy damage. And if aoe starts or two toons takes lots of damage at once its over. But at least the druid is better than a shaman! My point is that i should have chosen a priest for this melee heavy team. I have yet to use a paladin for a healer.

    Anyway, this group is ok. I know its not an optimal combination but if i had five different classes in every group i create, theyd pretty much all be the same and all this leveling would have gotten tedious long ago. Doing the same content repeatedly is bad enough. Doing it repeatedly and basically the same way every time would not be possible - for me, at least.

    The only issue i have with this group is wondering how i could get more dps/dmg out of the rogues wihout having to individually set up the toons before each encounter like some chess game.

Posting Rules

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •