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Thread: Melee team

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  1. #1
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    Calgary, AB and Vancouver, BC
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    Sethekk... back when that was a current dungeon... I suppose Burning Crusade era of warcraft.

    Clear a bit and then pull mobs a long ways back.
    As they had a tendency to fear.
    A shaman in general, healer or dps, could Tremor to break the fear for the party now.

    You need to quickly kill the charm totem, figure what it is called and put that in your DPS macro so it is auto targeted just through auto attack spam.
    I think in BC, my macro for attack might have been:
    #show
    <Insert Assist>
    /target Snake Wrap
    /target Totem Name
    /castsequence reset=9 Spell One, Spell Two, Spell Three....

    Blizzard balances around end-game.
    They don't totally disregard lower levels, but level 85 10-man, 25-man PvE and Arena balance has priority over anything else.

    Druids have not lost the ability to get out of snares.
    And Resto druids can get out of any root with any shapeshift; Balance can only do so with Moonkin Form, while Feral has lost that core ability in any form.
    Not all that happy with the Druid changes, but Blizz wants to homogenize the game, so every healer is the same as every other healer, so all ranged DPS are essentially the same, all tanks have the same tools even if the flavor is runes, rage or whatever...
    EverQuest I: Bard / Enchanter / Druid / Wizard / 2x Magician.
    Diablo III: 4x Crusader & 4x Wizard.

    My Guide to IS Boxer http://www.dual-boxing.com/showthread.php?t=26231 (somewhat dated).
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  2. #2

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    Little suggestion on the rogues is to have an alternate macro/sequence that spams their low power ability for maximum combo point generation for using their recuperation ability. That way the druid could focus more on the tank while your rogue mostly white attack and dual poisons the mob... once things get stabilized shift back to the max DPS rotation.

  3. #3

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    This team is 67 now. I switched the rogues to assassination spec. They do more dps now and i still dont use stealth. The druid is a good healer as long as there isnt too much aoe. I helped someone do ring of blood and the druid was able to keep up the healing this time (at 67) through the entire chain.

    I will set up a recuperation macro for the rogues next time i do an instance with them.




    Something i'm wondering about is when to take this team to northrend. Should i go as soon as they hit 68?

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