I've got Shockadins at 56th or 57th.
And Priests at 75th, which could go Holy or Disc.
Shammies and Druids are 80th and 85th, respectively.
Really, not that hard to get any of them to 85th and start the Honor Grind.
The Honor Grind is twice as long, as going from 1st to 85th.
But if they've got decent offense and decent healing, it might not be too bad of a process.
Not overly happy with the changes to Feral Druids.
At the moment, any AoE fear or root screws the class over.
They can trinket once, and then have no cooldowns against any CC effect.
Plus they're vulnerable to two extra CC's in Feral.
One Rogue could already be a royal pain in the ass; add a lot of single classes to that list.
Basically, they're not fun to play; hopefully Blizzard reverts a change or throws them another bone.
In the meantime...
Going Boomkin is an option, or even a mix of Resto + Boomkin, but I'm looking at healers as a drastically different approach to the game.
Trying to find a composition that is fun to play, to see if there is a point in renewing the accounts mid-March.
In a typical battleground, there is a disproportionate number of DPS and a lack of healers.
Playing support, in the larger BG's will probably be larger influence on the result than playing DPS.
Not sure if it will be overly fun or not.
Their healing ability, is a consideration too.
A lack of AoE healing is a strike against Shockadins.
But I like a plate healer, with a shield, divine protection and bubble; survivability is a big plus for them too.
I'd like the DPS (of 5x Healers) to be able to kill 4-5 players (or at least be a threat to do so) who arrive to contest Gold Mine at the start of an AB.
Chances are 5x Healers, will be rather hard to kill.
Resto Shaman: Shocks, Lightning Bolt, Fire Elementals.
Resto Druid: Wrath/Starfire, Insect Swarm, Moonfire.
Holy Pally: Holy Shock, Exorcism, Divine Favor.
Disc Priest: Smite, Penance, Mindblast, Devouring Plague, SW: Pain, SW: Death.
Holy Priest: Same as Disc, but no Penance and more AoE heals.
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