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I have two dps keys that both send the same command to DPS but send different sequences to the healer and then a "oh shit" button that has all healing toons heal the tank + healer toon pops cooldowns and heals tank:
trash dps/heal:
tank > tank spam
dps > dps spam
healer > Shield/Hot every 15 seconds or so (unleash weapon in the cast sequence)
boss dps/heal:
tank > tank spam
dps > dps spam
healer > shield/hot/heal/heal/heal/heal/HoT/heal/heal
OS:
tank > defensive cooldowns/ tank spam
dps > heal tank w/ fast heal
healer > fast heal, cooldowns + big heal
additionally I have click healing setup for when it's needed but I don't find myself using it nearly as much as i would if I were driving with the healer.
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On my shaman I have a riptide, riptide, . . . earthshield that's spammed with the dps macro. It hardly touches mana and I click heal for the real fights on top of it. I've got a nice Vudu bar with color coded warnings that helps me have time to watch other things. As far as facing the wrong direction or being out of range, I've got my team up with giant cast bars so I can always see what they are doing (or not doing) and adjust.
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It depends on how my team is set up. If I'm playing a team where multiple characters have heals, I'll usually use repeaters and clicks. If only one character is healing, I use macros.
For my "multiple healer" teams basically I don't have a dedicated healer - I just have the click region for each character, and when a character is being hurt I left click (my single-target heals are bound to that), whoever is available to cast will cast a heal, and so on. If it's AoE damage, I right click (this has everyone use their AoE heal or multiple-target heal) and it's good to go.
For my single-healer setup, I usually just have 2 macros: tank heal and then aoe heal.
Right now I'm rolling in a group that has a ton of passive healing (Word of Glory, Healing Stream totems, Earth Shield and Smite healing) and it's pretty amazing.
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