Ok now that they have nerfed super avoidance to the ground and tanks actually take a fair bit of damage it's time to talk about mitigation or lack of...
I find it interesting that my DK and Paladin are similarly geared (a few epics, but otherwise > ilvl 347), however my paladin is much much easier to keep alive. DKs are once again burst tanks, they take a lot of damage and then do a lot of self healing. Its too early in the expansion to declare a winner, but I'm leaning towards the paladin.
Now I have no experience with warriors or druids for this expansion, so I'm limiting it to what I've experienced. The great thing about paladins is the constant stream of self healing. Taking lots of damage? No problem, switch to seal of light and use your holy power for heals. DKs do the same thing, except its Death Strike and there is no healing in between.
Now what really surprised me is that DKs have less armor than paladins, by a fair margin. I believe my paladin has almost 10k more armor than my DK. That's huge and add to the fact that I block almost every attack (30% less damage) makes me start to wonder why I'm rolling a DK tank for PvE.
My healing for the DK usually goes something like this, Renew, Shield, Heal OH SHIT, Flash Heal, Flash Heal... oom. My paladin is more a linear progression. I can see his health going down slowly while using my most efficient heal and I realize that I will need to use a more expensive heal, but I have lots of time to react and then I can go back to mana conserve mode.
I'll still use my paladin, cuz whats the point of a paladin, 3 DK and priest in pvp? Paladin as ret be worthless and Priest as shadow would be weird as well. Just some observations and I'm sure there is a flaw here, but proof is in the pudding. I can tank a lot more and more efficiently with my paladin.
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