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  1. #1

    Default Tanks and mitigation

    Ok now that they have nerfed super avoidance to the ground and tanks actually take a fair bit of damage it's time to talk about mitigation or lack of...

    I find it interesting that my DK and Paladin are similarly geared (a few epics, but otherwise > ilvl 347), however my paladin is much much easier to keep alive. DKs are once again burst tanks, they take a lot of damage and then do a lot of self healing. Its too early in the expansion to declare a winner, but I'm leaning towards the paladin.

    Now I have no experience with warriors or druids for this expansion, so I'm limiting it to what I've experienced. The great thing about paladins is the constant stream of self healing. Taking lots of damage? No problem, switch to seal of light and use your holy power for heals. DKs do the same thing, except its Death Strike and there is no healing in between.

    Now what really surprised me is that DKs have less armor than paladins, by a fair margin. I believe my paladin has almost 10k more armor than my DK. That's huge and add to the fact that I block almost every attack (30% less damage) makes me start to wonder why I'm rolling a DK tank for PvE.

    My healing for the DK usually goes something like this, Renew, Shield, Heal OH SHIT, Flash Heal, Flash Heal... oom. My paladin is more a linear progression. I can see his health going down slowly while using my most efficient heal and I realize that I will need to use a more expensive heal, but I have lots of time to react and then I can go back to mana conserve mode.

    I'll still use my paladin, cuz whats the point of a paladin, 3 DK and priest in pvp? Paladin as ret be worthless and Priest as shadow would be weird as well. Just some observations and I'm sure there is a flaw here, but proof is in the pudding. I can tank a lot more and more efficiently with my paladin.

  2. #2

    Default

    Im enjoying my pally tank, like you say its more consistent. When I heal my DK friend who tanks sometimes in instances his dammage is so spikey its very hard to heal him. Plus I run out of mana like no tommorow in this expansion. Im verging on the idea that has been given about 2x hybrid healers.

  3. #3

    Default

    I find those DK results hard to believe to way you claim.

    What sort of "great ... continuous stream of healing" are you seeing out of paladins that relieves them from comparative "OH SHIT"?

    When you say, "no healing in between" I am thinking your not speced blood, is that the case?

  4. #4

    Default

    DeathKnights have always taken more damage comparatively to Paladins / Warriors / Bears. What I find amusing is at the start of wrath they nerfed bears over and over and kept taking armor from bears and giving it to DKs. It still didn't help.

    DeathKnights aren't bad tanks, they're just different and you have to be able to adjust.

  5. #5

    Default

    I thought my DK was spikey in damage taking in wrath, but since I started using her again with my new PvE team I actually like her a lot. With my tauren pally healing, I'm not having a ton of "OH SHIT" moments, but I'm not 85 yet with this team either. I can't even get past regular Romogg Bonecrusher or whatever his name is yet.
    Siaea(h), Saiea(h), Seaie(h), Sieae(h), Seiae(h) - H(A) PvP
    Parting, Sadeness, Praetorium, Greetings, Salutations - H PvP
    Mullethead, Auderna, Jestitte, Zelynde, Serlena - H PvP
    Clotte, Tahru, Martitsu, Mikiel, Larain - H PvE
    Bonechewer - PvP - US

  6. #6

    Default

    Quote Originally Posted by HPAVC View Post
    I find those DK results hard to believe to way you claim.

    What sort of "great ... continuous stream of healing" are you seeing out of paladins that relieves them from comparative "OH SHIT"?

    When you say, "no healing in between" I am thinking your not speced blood, is that the case?
    Give me a little credit. I have specced my DK correctly and he is in the right presence. I already listed the healing paladins get, seal of light and word of glory, with the talent that can refund your holy power 30% of the time. Death Strike has to wait 5 seconds for maximum effectiveness and the in between times he's getting pummeled (30k armor vs my pallies 40k.)

    Really the main reason I think paladins are better is block. 30% off a hit is huge, its like having 30% more armor. So a third more armor and block makes for a nice steady stream of damage. DKs don't have a steady stream, its either 30k armor with no block (aka getting your ass beat time) or you just used Death Strike and have gained some health and a shield effect. Which in most heroics lasts 1 maybe 2 hits if you crit.

  7. #7

    Default

    Quote Originally Posted by Multibocks View Post
    Really the main reason I think paladins are better is block. 30% off a hit is huge, its like having 30% more armor.
    I really do hope you mean 40%, cause if you, as a protection Paladin, have not taken Holy Shield, i don't know what to say

    And yes, holy shield should be up at all time really.

  8. #8

    Default

    I found my Prot paladin to be very hard to kill, even in raids when others seem to just get curb-stomped.

    Paladins have a super ton of self healing that you can easily get up into the 2-3k HPS on yourself and still maintain threat. Seal of Insight, 3 holy power glyphed word of glory, and every minute you can pop that aoe super spam heal Holy Radiance. 20% damage reduction every minute. 20% with deathward every 3 minutes, and 50% every 3 minutes and a 5-10min 180k free heal with lay hands.

    Ive put divine protection into my normal rotation so its always being used just like trinkets. We have 2 others to use when things go wrong. An unused cool down is a wasted cool down in my opinion.

  9. #9

    Default

    Deathstrike more

    Stacking mastery helps with the spike dmg and yes its "optimal" to deathstrike every 5 or more second but if you spam it you're still getting the heals and tbh the dmg incoming pulls every bubble you give yourself off so quick that you should be spamming it anyway. Also using icebound fort and blood boil ( for the debuff) on a regular basis makes a world of difference. Rune tap as well.

    I've just recently dinged 85 on my 4 dk 1pally team, and have about an average ilvl of 330 or so. I've found that I can do several dungeons with no cc at all, grim batol being one of them, as all 4 blood spec. The healing and dmg prevention this class is capable of just owns if you spam death strike.

    I've yet to level my pally team so I can use my othe pally as a tank but imo the dk does just fine if you do it right lol

  10. #10

    Default

    Quote Originally Posted by Cyphoner View Post
    I really do hope you mean 40%, cause if you, as a protection Paladin, have not taken Holy Shield, i don't know what to say

    And yes, holy shield should be up at all time really.

    Heaven forbid someone fatfinger a 3 instead of a 4.

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