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Thread: Fippy Darkpaw

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  1. #1

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    Quote Originally Posted by Gomotron View Post
    Korruptor

    I love your idea of tanking mage pets but I'm not sure how far that will allow you to go. Once you get to the 40's and 50's, the mobs hit so much harder I think you'll have trouble.

    I ran a 6-man group of SHD, CLR, SHM, ENC, DRU, and ROG back in the day. Now I think I'd run SHD, CLR, SHM, ENC, DRU, WIZ.

    Synergy of that group is that SHM, CLR, DRU and ENC have stackable buffs. ENC for Tash, Clarity. SHM for slows. 2 Rezzers, 2 gaters. And SHD are the "stickiest" tank in EQ. Their DoT/Snare is enough to overcome the aggro of Tash, Malo and Turgur easily.
    I see your concern but I'm working off of advice from someone who was boxing 5 mages on a current server with a merc healer. His team of mages is 85. He rolled 5 mages again on Darkpaw along with a cleric. His experience is that there is little he can't do. He suggested leveling exclusively with air pets because they tend to chain stun their target thus the target moves little and does little damage to the pets.

    Time will tell but I am really enjoying my 3 mages, necro, enchanter and cleric. My cleric leads and with all plate and HP buffs and keeps everyone alive. From 19-21 now I've been able to manage aggro in taking down the level 27 The Guard Captian, BoneCracker and the level 27 Officer Grush. I've learned how to manage the hate and to time the nukes to keep the hate on the pets and with me micro managing the heals it's worked very well.

    The Cleric lull's, heals and pulls...
    The Chanter debuffs, slows and buffs (breeze's, etc)
    The 3 Mages supply the pets and the pet toys along with free food.
    The Necro uses pet toys, snares, scent's and dots.

    And they all GATE!

    Cheers!
    I love the smell of electrocution in the morning!

  2. #2

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    Quote Originally Posted by Korruptor View Post
    I see your concern but I'm working off of advice from someone who was boxing 5 mages on a current server with a merc healer. His team of mages is 85. He rolled 5 mages again on Darkpaw along with a cleric. His experience is that there is little he can't do. He suggested leveling exclusively with air pets because they tend to chain stun their target thus the target moves little and does little damage to the pets.

    Time will tell but I am really enjoying my 3 mages, necro, enchanter and cleric. My cleric leads and with all plate and HP buffs and keeps everyone alive. From 19-21 now I've been able to manage aggro in taking down the level 27 The Guard Captian, BoneCracker and the level 27 Officer Grush. I've learned how to manage the hate and to time the nukes to keep the hate on the pets and with me micro managing the heals it's worked very well.

    The Cleric lull's, heals and pulls...
    The Chanter debuffs, slows and buffs (breeze's, etc)
    The 3 Mages supply the pets and the pet toys along with free food.
    The Necro uses pet toys, snares, scent's and dots.

    And they all GATE!

    Cheers!
    Korruptor,

    I've resubbed x 6 and have been grinding away. Mages seem ridiculously OP with their pets. I may rethink my current group as a result. Phinny downed by 6 mages on Vulak.
    World of Warcraft - Bronzebeard (Horde)
    Primary team - 4 Blood DK, Disc Priest (110, ilvl 880-ish)

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