I am leaning toward the wood elve/high elve combo right now. Wood elves get innate forage which will help with food/water requirements when the $$ is low. Wood elves get a max 50 skill in classic while all bards get 55 skill and druids get a much higher (200?) cap. Many of the foraged items become essential for brewing so you have other uses for the skill.
I am going to try a dry run tonight running my wood elves to Felwithe. Been a long time since I was in this zone.
Running multiple classes is really easy with the social/macro system. You can macro a whole fight worth of spell casts in one macro. For example:
/pause 40, /cast 1
/pause 45, /cast 2
/pause 40, /cast 1
/cast 4
The pause gets processed after the spell starts casting but you have to put it first on each line. The pauses are in tenths of a second. Set up the pause to equal the cast time of your spell plus about a second then tune to fit. If a spell cast time is 3 seconds then set the delay to 40. The /cast 1 will cast the first spell gem, 2 the second etc. So make sure you have the pause set to match your spell.
Once you have your dps macros set up all you have to do is hit the key once and it will fire off the whole macro in order. You can't perform any other actions (spells etc) while the macro is running though. This leaves you to focus on your tank and melee. Really easy for the most part.
With a caster heavy group you are going to have a lot of down time if you don't have an enchanter/bard around. The mana regen buffs are essential to a fast moving group.
Remember, we are going to have really, really crappy regen rates even while sitting. That super regen that is on live will not be on Fippy until the expac it came with. Regen rate will be king for a while.
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