It does, but I am talking the second sheep being resisted/breaking too soon sometimes
It does, but I am talking the second sheep being resisted/breaking too soon sometimes
There's no DR in PvE. It will last for 60 seconds. You can keep them sheeped forever.
I'm not even close to 87 hit cap and I personally have never noticed a sheep breaking early when I didn't accidently dps it. When it breaks, it's always because the time limit is up. And I thought I re-sheeped but it was out of range or whatever.
There are probably less than 4 times total where it seemed to break just a bit early, but I really wasn't positive that I re-sheeped it.
So it's possible, but I haven't ever confirmed it - at least on my 5 mages. It's always user error from how I play at least.
Maybe there's a spell they cast that can cause problems, but I always interrupt the spells.
Sweet* teams - <unGankable> - Kil'Jaeden US Alliance - 10x Shamans, 9x DKs 1x Pally, 10x Drews
When i do the farm with my shams, i noticed hex would break early on my healer who wasnt hit capped. I put them all dps and ran 4dps and 1 tank and all hex's lasted same time so make sure you are hit capped. no problem clearing the whole room this way.
The first set of mobs you have one level 87 and the other 3 are level 85. Since you can't cc the level 87, I just sheep the 85's. My mages are hit capped for level 85 mobs - maybe that's why they don't break.
Sweet* teams - <unGankable> - Kil'Jaeden US Alliance - 10x Shamans, 9x DKs 1x Pally, 10x Drews
Been going at it for three days now with no luck with murples
And yes, being hit capped solved the sheep-breaking for me
I want to venture more into this with my 5-team. I noticed the second and third pulls are 5 mobs at a time. Any ideas how I can go about doing that ? I have a moonkin, mage, shammy, priest and pally
I finally got off my arse and went in tonight. wiped a few times getting pulls down, and another few times due to not being hitcapped on the healer (as mentioned).
Pulled out plate shoulders and the caster staff, thanks everyone for the pointers.
**edit: 20 years later, this made my team rich**
Last edited by Dorffo : 04-28-2022 at 11:37 PM
I've farmed this for countless hours and can tell you with confidence that if you are only farming epics, there is no reason to go beyond the first four mobs. Enter, kill three, keep the fourth sheeped, run out, (don't reset the instance), run back in, the initial four will be back up, repeat.
The other mobs are more complex to kill and the phase guys have a much lower epic drop rate.
10-boxing Alliance Sargeras and Kil'jaeden
If you're clearing the whole room, make sure to bring a tailor. You can get a lot of cloth from doing the phase bastards.
If you haev a class that does really good AoE damage (Like Ret paladins?) then the lower drop rate of the phase mobs is countered by their simplicity.
The run time spent running in and out of the instance is not efficient, so only killing the first 3 mobs will not be as fast, and I've done it both ways.
The only way the two 5 mob pulls would be any harder is if you only have 3 CCs available, if you have 4, you should just be able to have each of the CCers set focus on a mob, and cast their CC on focus target. With that, recasting CC in combat is simple.
Been here for 12 months, and just now found how to add a Signature.
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