Old Mojo and HotkeyNet are different kinds of programs. They are different categories of software.
Old Mojo is a KM program, not a hotkey program. In other words, Old Mojo is a replacement for Input Director. It's not a replacement for HotkeyNet.
The plan for New Mojo is to combine the features from various multiboxing programs I've written over the years. If I ever finish this project, the result will be much better than HotkeyNet. Mojo will have:...but that your newest Mojo was going to be better than HotkeyNet when it was finished.
-- automatic installation and network configuration
-- KM features from ProgramW and Old Mojo
-- the new bitcode programming language from HotkeyNet 2
-- the hotkey GUI from Old Mojo
I wish I could agree with you.I don't find HotkeyNet hard to use at all.
I think HotkeyNet is extremely hard to use, and its script language is very poorly designed. I wrote HotkeyNet originally as a quick and dirty prototype and kept building on a weak foundation.
Four times I started to rewrite it from scratch (ProgramW, HotkeyNet 2, Old Mojo, New Mojo) but each time, for various reasons, I stopped and started over.
New Mojo, if it ever gets finished, will have a real programming language (a virtual-machine bitcode language) which I've already written (the new language is in HotkeyNet 2). The new language is elegant and powerful and much easier to use. All its keywords and constructs are fully generalizable. It has real arguments and data types and return values and variables and functions.
It will also have a GUI for such things as toon/team management, screen layout, hotkey definitions, etc.
It will install itself and configure itself automatically to talk to itself on the user's network (it already has this feature). People won't have to be aware of IP addresses or anything concerning communications.
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