Check this guide for all things mining:
http://www.lsjv-eve.com/guide/

Google to find the most up to date version. It's a solid PDF if you can find the actual up to date source, and is filled with all the math about mining you want.


Quote Originally Posted by RobinGBrown View Post
I suppose it just feels inefficient. When multiboxing you get [number of accounts] * [number of hislots] to do stuff with.

First Setup:
6accounts * 3 strip miners = 1 ore per hour (no salvage)

Second Setup:
5 accounts * 3 strip miners = 5/6 ore perhour
+ 1 account * gang link/tractor/salvager

Third Setup:
5 accounts * 3 strip miners = 5/6 ore perhour
1 account * 2 gang link + tractor (no salvage)
If this is purely for a mining op with hulks, the salvage will not be of a notable value unless you are in 0.0 or WH space. Frig mining ships might be a different strory, since the don't mine so fast.
None of these setups have a hauler. All of my hulk setups can fill their own hold in 2 cycles, and thats with cargo rigs and extenders instead of mining laser upgrades. All of the uber mining setups have an Orca AND a hauler, where the orca is the buffer/collector for the ore while the hauler ferries it from the orca to the destination. The Corp hanger is what lets other people interact with the Orca without the orca pilot needing to do much.

Do the math on how much your strips will pull in an hour in m3.

There is also only 1 gang link that will affect your output, and its the one that decreases cycle time. So put a tractor and salvager on the Orca if you are going that way. The tractor will be useful for towing in cans regardless. If you ditch the salvager, then


Quote Originally Posted by RobinGBrown View Post
Does the gang boost and salvage gained make up for the loss of one hulk? It should do but I'm just not sure...
Salvage will be negligible compared to a single hulk with t2 strips.

If my math is right, a max skilled Orca cuts down laser cycle time by about ~22.5%, which is a ~29% boost. 5 hulks + an Orca is more output than 6 hulks, but as I mentioned you can't just run 6 hulks without docking them all over few cycles to offload the ore. 5 hulks and an Orca is more ore/hour than 5 hulks and a hauler by far. Granted, it takes time to get max skills (and the mindlink implant), but if you need a hauler/cargo ship anyway, might as well use one that boosts output.

Quote Originally Posted by RobinGBrown View Post
Here's a trickier question - if I swap one miner for a battleship with heavy/sentry drones and salvagers does being able to use mining drones on the others make up for the loss?
You really don't need the heavys/sentrys for DPS unless you are in WH space or 0.0, and in those cases, you'll need some PvP ships not to get raped by the first trigger happy pilot that comes along. 5-6 hulks worth of lights/meds will destroy anything in a high sec belt in seconds.

A BS's mining yield is pretty weak unless its completely tricked out for mining. Even then, it's only a little bit better than a retriever. (read the guide for the numbers.)

Mining drones are kind of meh solo, and in a big mining op, they will be too annoying for their output. You will clear belts so far that you'll want to have at least 3 warp in points to combat the slow speed of your ships. You'll probably drop the salvager for the laser range gang link.


Quote Originally Posted by RobinGBrown View Post
Fourth Setup:
4 accounts * 3 strip miners = 4/6 ore perhour
1 account * 2 gang link + tractor
+ 25 mining drones = ?? ore per hour
1 account * guns/drones + salvage
You really don't need a gunship. Rats respawn pretty slowly in high sec belts, and you could easily swap ships to a gunship, kill the rats before there is any real chance your hulks will die from them if you have even a remotely good setup (i.e you slap on ANY shield resistance mods).